nevmerite

United Kingdom
On FACEIT since 2022 99 matches tracked 99 matches in 30 days
ELO ▲ 129
2,232
30-day peak: 2,283
Rank EU
#122,690
United Kingdom #2,232 in United Kingdom
Last updated:

How does nevmerite play?

Rating 1.20 K/R 0.85 ADR 87.2 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 99 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.24+0.22 · Ø 1.02 better than 95%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 29x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
34 matches · 56% win rate
On Fridays −26 ELO, win rate 45%

nevmerite loses the most ELO on Mirage: −30 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 67%
0.89 better than 95%
90.3 better than 89%
1.30 better than 97%
50% of 131 duels better than 45%
36% of 25 situations better than 44%
Dust 223
52% right on the average
0.78 better than 70%
82.9 better than 59%
1.11 better than 74%
54% of 119 duels better than 64%
37% of 19 situations better than 49%
Anubis18
56% better than 63%
0.81 better than 85%
81.7 better than 56%
1.13 better than 83%
67% of 81 duels better than 99%
50% of 14 situations better than 80%
Nuke9
56% -
0.96 -
93.8 -
1.28-
74% of 38 duels -
50% of 8 situations -
Ancient7
57% -
0.83 -
88.2 -
1.08-
53% of 40 duels -
25% of 8 situations -
Inferno5
80% -
0.90 -
89.0 -
1.27-
82% of 22 duels -
40% of 5 situations -
Cache3
100% -
0.97 -
96.5 -
1.34-
73% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nevmerite plays

Across 99 matches nevmerite averages K/R 0.85, ADR 87.2 and a rating of 1.20. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 62% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 58 of 99 matches the rating was 1.10 or higher (59%), in 22 it was below 0.90. In 99 matches with detailed stats: 29 4Ks and 1 ace. nevmerite loses the most ELO on Mirage (−30 ELO, win rate 56%). Last 30 days: 99 matches, win rate 58%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.