nevmenyasha

Ukraine
On FACEIT since 2025 243 matches tracked 87 matches in 30 days
ELO ▼ 174
2,195
30-day peak: 2,369
Rank EU
#137,280
Ukraine #5,489 in Ukraine
Last updated:

How does nevmenyasha play?

Rating 1.06 (from 193 matches) K/R 0.75 ADR 79.2 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.3
Knife kills 8 in 243 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 37x 4K, 6 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +6.9, Win rate +12 pp
= Stayed the same
ELO at 2,196
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
26 matches · 38% win rate
In match 3 of the day −8 ELO
36 matches · 44% win rate
On Sundays −68 ELO, win rate 38%

nevmenyasha loses the most ELO on Dust 2: −71 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.50 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
55% better than 66%
0.80 better than 78%
83.9 better than 67%
1.15 better than 84%
57% of 325 duels better than 81%
33% of 46 situations better than 35%
Ancient47
51% better than 45%
0.77 better than 63%
79.5 better than 40%
1.06 better than 61%
54% of 132 duels better than 66%
33% of 21 situations better than 41%
Inferno28
50% better than 37%
0.69 better than 20%
74.5 better than 13%
1.02 better than 35%
51% of 107 duels better than 35%
32% of 25 situations better than 27%
Dust 226
38% better than 10%
0.71 better than 36%
76.6 better than 27%
0.99 better than 36%
57% of 109 duels better than 79%
29% of 17 situations better than 26%
Anubis25
60% better than 78%
0.72 better than 41%
78.8 better than 40%
1.01 better than 44%
46% of 89 duels better than 21%
54% of 13 situations better than 86%
Nuke13
46% -
0.73 -
74.6 -
0.99-
46% of 39 duels -
17% of 6 situations -
Cache10
60% -
0.80 -
79.9 -
1.16-
50% of 48 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nevmenyasha plays

Across 243 matches nevmenyasha averages K/R 0.75 and ADR 79.2; the rating across the 193 rated matches is 1.06. Biggest strength: 3K rounds at 4.9%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 86 of 193 matches the rating was 1.10 or higher (45%), in 74 it was below 0.90. In 193 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: September 2026 at 1.13. nevmenyasha loses the most ELO on Dust 2 (−71 ELO, win rate 38%). Things go best on Anubis (+79 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +79 ELO. Improved over the last three months: K/R +0.06, ADR +6.9, Win rate +12 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ELO at 2,196. Last 30 days: 87 matches, win rate 47%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.