neverwin_ls

Russia
106 matches tracked 21 matches in 30 days
Last updated:

How does neverwin_ls play?

Rating 0.95 K/R 0.68 ADR 76.1 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 45%−5 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 27%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 0.94−0.06 · Ø 1.00 better than 39%
Pistol kills per match 2.7
Knife kills 2 in 106 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 12.7%−0.3 pp · Ø 13.0% better than 46%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 5x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
Whether neverwin_ls is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: September 2026 with 0.70.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −40 ELO
25 matches · 44% win rate
From match 5 of the day ±0 ELO
36 matches · 39% win rate
Between 18:00 and 24:00 +17 ELO, win rate 41%

neverwin_ls loses the most ELO on Anubis: −40 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Highest rating in a match: 1.71 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
44% better than 30%
0.66 better than 23%
74.3 better than 26%
0.92 better than 24%
44% of 95 duels better than 19%
44% of 9 situations better than 70%
Anubis25
44% better than 26%
0.70 better than 44%
75.7 better than 30%
0.95 better than 37%
52% of 96 duels better than 63%
43% of 14 situations better than 63%
Dust 223
52% better than 59%
0.69 better than 38%
75.7 better than 32%
1.01 better than 58%
35% of 92 duels better than 2%
0% of 12 situations better than 1%
Ancient16
44% better than 28%
0.59 better than 3%
68.5 better than 6%
0.81 better than 3%
55% of 56 duels better than 82%
42% of 12 situations better than 64%
Nuke8
63% -
0.74 -
83.2 -
0.98-
32% of 41 duels -
29% of 7 situations -
Inferno5
20% -
0.73 -
81.3 -
0.97-
52% of 33 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neverwin_ls plays

Across 106 matches neverwin_ls averages K/R 0.68, ADR 76.1 and a rating of 0.95. Biggest strength: Utility damage per round at 5.3, better than 79% of level 6 players. Most room to improve: Opening duels won at 45%, better than only 15% of level 6 players. Averages 14.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 52% win rate in 23 matches. In 32 of 106 matches the rating was 1.10 or higher (30%), in 45 it was below 0.90. In 106 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. neverwin_ls loses the most ELO on Anubis (−40 ELO, win rate 44%). Things go best on Dust 2 (+62 ELO, win rate 52%). Last 30 days: 21 matches, win rate 19%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.