nevermore--2

North Korea
On FACEIT since 2024 40 matches tracked 20 matches in 30 days
Last updated:

How does nevermore--2 play?

Rating 1.12 K/R 0.81 ADR 89.5 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 33% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
ClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.3
Knife kills 3 in 40 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.6%).

2K rounds 17.5%+3.9 pp · Ø 13.6% better than 98%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 73%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 89.2
▼ Got worse
Win rate −5 pp

Oct 2026 compared with May 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Last 3 months unchanged at 0.81. Clearly above the average (0.75).

Patterns

From the last 40 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
20 matches · 45% win rate

nevermore--2 loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
56% better than 63%
0.81 better than 76%
85.7 better than 70%
1.16 better than 82%
56% of 75 duels better than 74%
44% of 9 situations better than 67%
Ancient10
70% -
0.87 -
101.8 -
1.22-
62% of 63 duels -
43% of 7 situations -
Dust 28
38% -
0.75 -
83.3 -
0.96-
45% of 53 duels -
33% of 6 situations -
Anubis5
40% -
0.79 -
88.8 -
1.09-
53% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nevermore--2 plays

Across 40 matches nevermore--2 averages K/R 0.81, ADR 89.5 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 89.5, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 19.7 kills per match with 49% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 18 of 40 matches the rating was 1.10 or higher (45%), in 12 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. nevermore--2 loses the most ELO in match 1 of the day (±0 ELO, win rate 45%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 89.2. Last 30 days: 20 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.