nevermindx_x

Christmas Island
On FACEIT since 2025 221 matches tracked 77 matches in 30 days
ELO ▲ 578
2,275
30-day peak: 2,305
Rank EU
#108,055
Christmas Island #59 in Christmas Island
Last updated:

How does nevermindx_x play?

Rating 1.17 (from 200 matches) K/R 0.89 ADR 92.3 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 200 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (50%).

Headshot rate 68%+18 pp · Ø 50% better than 99%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 2.7
Knife kills 1 in 221 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.3+1.0 · Ø 2.3 better than 99%
4Ks and aces 52x 4K, 9 aces in 180 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 0.8−3.4 · Ø 4.2 better than 1%
Enemies flashed per round 0.03−0.26 · Ø 0.29 better than 1%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −5.9, Win rate −18 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.88 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −95 ELO
86 matches · 56% win rate
On Anubis −80 ELO
36 matches · 47% win rate
Between 12:00 and 18:00 −124 ELO, win rate 38%

nevermindx_x loses the most ELO on Mirage: −95 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
56% better than 66%
0.92 better than 97%
96.3 better than 96%
1.24 better than 93%
58% of 678 duels better than 83%
50% of 20 situations better than 82%
Dust 256
48% better than 37%
0.87 better than 92%
90.2 better than 86%
1.10 better than 69%
59% of 384 duels better than 86%
58% of 12 situations better than 92%
Anubis36
47% better than 31%
0.90 better than 95%
92.0 better than 91%
1.20 better than 89%
57% of 282 duels better than 77%
56% of 16 situations better than 85%
Ancient18
44% better than 23%
0.87 better than 89%
89.9 better than 84%
1.19 better than 87%
47% of 127 duels better than 25%
63% of 8 situations better than 94%
Inferno11
18% -
0.72 -
77.1 -
0.98-
56% of 62 duels -
50% of 4 situations -
Nuke10
40% -
0.86 -
87.7 -
1.05-
53% of 60 duels -
50% of 6 situations -
Cache4
25% -
0.92 -
94.0 -
1.24-
52% of 33 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nevermindx_x plays

Across 221 matches nevermindx_x averages K/R 0.89 and ADR 92.3; the rating across the 200 rated matches is 1.17. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 0.8, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 19.7 kills per match with 68% headshots. The strongest map is Mirage with a 56% win rate in 86 matches. In 114 of 200 matches the rating was 1.10 or higher (57%), in 48 it was below 0.90. In 180 matches with detailed stats: 52 4Ks and 9 aces. Best month by rating: July 2026 at 1.23. nevermindx_x loses the most ELO on Mirage (−95 ELO, win rate 56%). Things go best on Dust 2 (+30 ELO, win rate 48%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.04, Rating −0.06, ADR −5.9, Win rate −18 pp. Last 30 days: 77 matches, win rate 56%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.