nevermate-

Ukraine
On FACEIT since 2021 374 matches tracked 173 matches in 30 days
ELO ▲ 347
3,041
30-day peak: 3,173
Rank EU ▼ 2,155 places
#6,899
Ukraine #388 in Ukraine
30 days · prev. #4,744 · best #3,362
Last updated:

How does nevermate- play?

Rating 1.09 K/R 0.78 ADR 86.8 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 374 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
ClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

51% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 51%+9 pp · Ø 42% better than 95%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 3.3
Knife kills 6 in 374 matches

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 63x 4K, 7 aces in 317 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Win rate +3 pp
= Stayed the same
K/R at 0.78, ADR at 86.7, Headshots at 48%, ELO at 3,072
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −186 ELO
65 matches · 49% win rate
On Ancient −88 ELO
69 matches · 43% win rate
On Fridays −192 ELO, win rate 46%

nevermate- loses the most ELO on Anubis: −186 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Highest rating in a match: 2.45 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
53% better than 43%
0.79 better than 64%
88.4 better than 78%
1.07 better than 48%
55% of 495 duels better than 63%
36% of 39 situations better than 40%
Ancient69
43% better than 13%
0.76 right on the average
87.1 better than 74%
1.03 better than 39%
53% of 359 duels right on the average
29% of 38 situations better than 25%
Mirage69
46% better than 16%
0.80 better than 67%
87.4 better than 74%
1.13 better than 70%
58% of 418 duels better than 79%
45% of 29 situations better than 70%
Anubis65
49% better than 28%
0.82 better than 78%
88.2 better than 81%
1.14 better than 74%
54% of 378 duels better than 59%
48% of 31 situations better than 71%
Inferno39
64% better than 57%
0.77 better than 45%
86.5 better than 58%
1.10 better than 43%
59% of 235 duels better than 62%
62% of 34 situations better than 90%
Cache22
59% right on the average
0.87 better than 83%
93.7 better than 83%
1.19 better than 70%
54% of 138 duels better than 45%
60% of 5 situations better than 88%
Nuke8
50% -
0.61 -
67.8 -
0.81-
42% of 53 duels -
40% of 5 situations -
Aim_map_faceit3
33% -
0.45 -
50.1 -
0.74-
45% of 60 duels -
45% of 60 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nevermate- plays

Across 374 matches nevermate- averages K/R 0.78, ADR 86.8 and a rating of 1.09. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 39 matches. In 172 of 374 matches the rating was 1.10 or higher (46%), in 126 it was below 0.90. In 317 matches with detailed stats: 63 4Ks and 7 aces. Best month by rating: August 2026 at 1.12. nevermate- loses the most ELO on Anubis (−186 ELO, win rate 49%). Things go best on Cache (+126 ELO, win rate 59%). Match no. 1 of the day goes best: 57% win rate, +23 ELO. Improved over the last three months: Rating +0.05, Win rate +3 pp. Unchanged in recent months: K/R at 0.78, ADR at 86.7, Headshots at 48%, ELO at 3,072. Last 30 days: 173 matches, win rate 54%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.