nettik-

New Zealand
FACEIT verified FACEIT verified 209 matches tracked 14 matches in 30 days
ELO ▼ 37
3,587
30-day peak: 3,624
Rank OCE ▼ 1 place
#6
New Zealand #2 in New Zealand
30 days · prev. #5 · best #5
Last updated:

How does nettik- play?

Rating 1.36 (from 151 matches) K/R 0.94 ADR 103.6 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 151 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 36% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
Multi-killsDamageEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (55%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 61%+6 pp · Ø 55% better than 90%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 62%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.42 K/D and so well above the average (1.12).

Headshot rate 51%−2 pp · Ø 53% better than 32%
AWP share of kills 9%−5 pp · Ø 14% better than 57%
K/D 1.42+0.30 · Ø 1.12 better than 95%
Pistol kills per match 3.5 from the last 154
Knife kills 5 in 154 matches

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.6).

2K rounds 16.7%+2.1 pp · Ø 14.6% better than 88%
3K rounds 5.6%+1.0 pp · Ø 4.6% better than 78%
MVPs per match 3.7+1.1 · Ø 2.6 better than 99%
4Ks and aces 23x 4K, 5 aces in 79 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (3.9).

Utility hit rate 45%+11 pp · Ø 34% better than 98%
Utility damage per round 8.0+4.1 · Ø 3.9 better than 99%
Enemies flashed per round 0.62+0.27 · Ø 0.35 better than 98%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +11 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.09, ADR −4.4, Win rate −3 pp, ELO −69

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOct

Best month: July 2026 with 1.04. Last 3 months: 0.89 (at the start 0.93). Clearly above the average (0.79).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −107 ELO
62 matches · 58% win rate
On Mirage −22 ELO
48 matches · 54% win rate
On Fridays −53 ELO, win rate 56%

nettik- loses the most ELO in match 1 of the day: −107 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 53 · Nuke
  3. Highest rating in a match: 2.66 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 34%
0.92 better than 91%
102.4 better than 97%
1.29 better than 89%
58% of 250 duels better than 67%
32% of 22 situations better than 26%
Dust 235
63% better than 68%
0.98 better than 96%
107.3 better than 98%
1.39 better than 94%
64% of 143 duels better than 88%
40% of 15 situations right on the average
Cache21
81% -
1.00 -
111.7 -
1.48-
65% of 111 duels -
58% of 12 situations -
Anubis20
75% better than 94%
0.89 better than 87%
96.1 better than 93%
1.30 better than 91%
61% of 90 duels better than 82%
40% of 10 situations right on the average
Inferno13
77% -
0.91 -
95.8 -
1.32-
61% of 49 duels -
86% of 7 situations -
Nuke9
56% -
1.05 -
111.8 -
1.50-
66% of 56 duels -
75% of 8 situations -
Ancient7
57% -
0.89 -
99.5 -
1.36-
55% of 38 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nettik- plays

Across 209 matches nettik- averages K/R 0.94 and ADR 103.6; the rating across the 151 rated matches is 1.36. Biggest strength: Damage per round (ADR) at 103.6, better than 99% of level 10 · 3,500+ ELO players. Averages 20.8 kills per match with 51% headshots. The strongest map is Cache with a 81% win rate in 21 matches. In 101 of 151 matches the rating was 1.10 or higher (67%), in 21 it was below 0.90. In 79 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: July 2026 at 1.50. nettik- loses the most ELO in match 1 of the day (−107 ELO, win rate 58%). Things go best in match 3 of the day (+129 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +129 ELO. Improved over the last three months: Headshots +11 pp. Got weaker: K/R −0.04, Rating −0.09, ADR −4.4, Win rate −3 pp, ELO −69. Last 30 days: 14 matches, win rate 86%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.