nesqikkk

Curaçao
On FACEIT since 2025 120 matches tracked 54 matches in 30 days
Last updated:

How does nesqikkk play?

Rating 1.07 K/R 0.75 ADR 81.3 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 15%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.1
Knife kills 1 in 120 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 39%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 12x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 79%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +9 pp, ELO +315
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 81.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −25 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 2.17 · Anubis

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
47% better than 26%
0.76 better than 54%
81.9 better than 52%
1.08 better than 61%
52% of 162 duels right on the average
45% of 20 situations better than 70%
Ancient27
56% better than 61%
0.77 better than 58%
85.2 better than 66%
1.07 better than 59%
56% of 141 duels better than 73%
31% of 13 situations better than 32%
Anubis24
75% better than 97%
0.76 better than 53%
81.1 better than 45%
1.11 better than 69%
50% of 127 duels better than 38%
33% of 15 situations better than 36%
Dust 216
56% better than 63%
0.75 better than 53%
82.4 better than 55%
1.11 better than 69%
49% of 72 duels better than 35%
53% of 15 situations better than 85%
Nuke9
67% -
0.73 -
80.2 -
1.05-
50% of 44 duels -
67% of 3 situations -
Cache7
43% -
0.64 -
69.5 -
0.92-
48% of 23 duels -
14% of 7 situations -
Inferno5
60% -
0.64 -
69.8 -
0.91-
53% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nesqikkk plays

Across 120 matches nesqikkk averages K/R 0.75, ADR 81.3 and a rating of 1.07. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Anubis with a 75% win rate in 24 matches. In 55 of 120 matches the rating was 1.10 or higher (46%), in 35 it was below 0.90. In 76 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: June 2026 at 1.18. Things go best on Anubis (+163 ELO, win rate 75%). Match no. 1 of the day goes best: 66% win rate, +63 ELO. Improved over the last three months: Win rate +9 pp, ELO +315. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 81.5. Last 30 days: 54 matches, win rate 63%, net ELO +190.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.