nesh66

Mongolia
On FACEIT since 2021 493 matches tracked 104 matches in 30 days
ELO ▼ 97
3,655
30-day peak: 3,870
Rank EU ▼ 256 places
#584
Mongolia #6 in Mongolia
30 days · prev. #328 · best #328
Last updated:

How does nesh66 play?

Rating 1.15 (from 243 matches) K/R 0.82 ADR 87.4 from 493 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 243 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (422 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 55%+1 pp · Ø 54% better than 51%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 22%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 19%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (54%).

Headshot rate 50%−4 pp · Ø 54% better than 29%
AWP share of kills 31%+18 pp · Ø 13% better than 87%
K/D 1.13+0.02 · Ø 1.11 better than 40%
Pistol kills per match 3.4 from the last 243
Zeus kills1 in 243 matches
Knife kills 21 in 243 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (14.1%).

2K rounds 15.5%+1.4 pp · Ø 14.1% better than 70%
3K rounds 5.2%+0.6 pp · Ø 4.6% better than 65%
MVPs per match 2.8+0.3 · Ø 2.5 better than 67%
4Ks and aces 121x 4K, 6 aces in 422 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 38%
Enemies flashed per round 0.33−0.01 · Ø 0.34 better than 44%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, ADR +5.2
= Stayed the same
Headshots at 50%, Win rate at 50%
▼ Got worse
ELO −493

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.83 (at the start 0.79). Slightly above the average (0.78).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −316 ELO
74 matches · 41% win rate
In match 1 of the day −268 ELO
35 matches · 29% win rate
On Wednesdays −273 ELO, win rate 33%

nesh66 loses the most ELO on Dust 2: −316 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
55% better than 37%
0.85 better than 71%
88.8 better than 62%
1.16 better than 59%
57% of 655 duels better than 60%
32% of 60 situations better than 25%
Dust 274
41% better than 6%
0.81 better than 54%
88.8 better than 64%
1.12 better than 44%
55% of 435 duels right on the average
23% of 39 situations better than 11%
Ancient44
39% better than 4%
0.84 better than 69%
90.9 better than 73%
1.17 better than 66%
56% of 258 duels better than 59%
53% of 17 situations better than 81%
Inferno12
42% -
0.72 -
74.3 -
0.98-
49% of 72 duels -
40% of 5 situations -
Cache5
80% -
0.92 -
97.8 -
1.32-
55% of 22 duels -
67% of 3 situations -
Anubis3
67% -
0.92 -
90.5 -
1.26-
55% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nesh66 plays

Across 493 matches nesh66 averages K/R 0.82 and ADR 87.4; the rating across the 243 rated matches is 1.15. Biggest strength: Rounds with first kill at 15%, better than 86% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,500+ ELO players. Averages 18.3 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 105 matches. In 124 of 243 matches the rating was 1.10 or higher (51%), in 61 it was below 0.90. In 422 matches with detailed stats: 121 4Ks and 6 aces. Best month by rating: October 2026 at 1.21. nesh66 loses the most ELO on Dust 2 (−316 ELO, win rate 41%). Things go best on Mirage (+212 ELO, win rate 55%). Match no. 4 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: K/R +0.04, ADR +5.2. Got weaker: ELO −493. Unchanged in recent months: Headshots at 50%, Win rate at 50%. Last 30 days: 104 matches, win rate 46%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.