nescherr__

Germany
On FACEIT since 2019 221 matches tracked 77 matches in 30 days
Last updated:

How does nescherr__ play?

Rating 0.94 K/R 0.67 ADR 76.4 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 221 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.4
Knife kills 2 in 221 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 23%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 18x 4K, 3 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.9+1.7 · Ø 4.2 better than 85%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +228
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 76.8, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.67 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
57 matches · 47% win rate
From match 5 of the day −31 ELO
49 matches · 45% win rate
On Mondays ±0 ELO, win rate 42%

nescherr__ loses the most ELO on Dust 2: −60 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
47% better than 38%
0.65 better than 14%
76.0 better than 30%
0.91 better than 15%
45% of 271 duels better than 20%
29% of 41 situations better than 26%
Mirage45
47% better than 36%
0.67 better than 21%
74.1 better than 19%
0.93 better than 22%
44% of 187 duels better than 16%
28% of 32 situations better than 21%
Ancient34
44% better than 26%
0.68 better than 21%
79.1 better than 40%
0.94 better than 24%
42% of 175 duels better than 9%
32% of 19 situations better than 36%
Anubis31
52% better than 53%
0.72 better than 42%
82.0 better than 60%
0.98 better than 33%
53% of 156 duels better than 63%
36% of 14 situations better than 46%
Inferno20
70% better than 92%
0.68 better than 28%
75.5 better than 25%
1.01 better than 45%
49% of 76 duels better than 30%
33% of 6 situations better than 36%
Cache15
60% -
0.65 -
75.4 -
0.93-
35% of 60 duels -
33% of 6 situations -
Nuke11
45% -
0.68 -
74.5 -
0.96-
46% of 54 duels -
60% of 5 situations -
Aim_galilar_snow3
67% -
0.53 -
65.3 -
0.87-
53% of 76 duels -
53% of 76 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nescherr__ plays

Across 221 matches nescherr__ averages K/R 0.67, ADR 76.4 and a rating of 0.94. Biggest strength: Utility damage per round at 5.9, better than 85% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 15% of level 9 players. Averages 15.0 kills per match with 42% headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 67 of 221 matches the rating was 1.10 or higher (30%), in 109 it was below 0.90. In 178 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. nescherr__ loses the most ELO on Dust 2 (−60 ELO, win rate 47%). Things go best on Anubis (+54 ELO, win rate 52%). Match no. 1 of the day goes best: 56% win rate, +36 ELO. Improved over the last three months: Win rate +6 pp, ELO +228. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 76.8, Headshots at 42%. Last 30 days: 77 matches, win rate 48%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.