neroda

Israel
On FACEIT since 2018 197 matches tracked 186 matches in 30 days
Last updated:

How does neroda play?

Rating 1.16 K/R 0.81 ADR 85.0 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 197 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.19+0.17 · Ø 1.02 better than 91%
Pistol kills per match 4.0
Knife kills 4 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 51x 4K, 8 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether neroda is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 197 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOct

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
61 matches · 54% win rate
In match 3 of the day −5 ELO
25 matches · 48% win rate
Between 18:00 and 24:00 −60 ELO, win rate 49%
On Saturdays −60 ELO, win rate 44%

neroda loses the most ELO on Dust 2: −48 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Inferno
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.76 · Ancient

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
54% better than 60%
0.84 better than 88%
88.3 better than 83%
1.22 better than 92%
62% of 291 duels better than 94%
39% of 36 situations better than 55%
Mirage39
59% better than 78%
0.76 better than 61%
79.5 better than 45%
1.05 better than 59%
53% of 182 duels better than 64%
35% of 20 situations better than 41%
Ancient30
37% better than 8%
0.75 better than 54%
79.4 better than 38%
1.13 better than 81%
50% of 115 duels better than 43%
40% of 20 situations better than 55%
Inferno25
72% better than 97%
0.87 better than 90%
89.4 better than 82%
1.25 better than 90%
67% of 110 duels better than 97%
36% of 25 situations right on the average
Anubis19
32% better than 4%
0.80 better than 81%
86.1 better than 78%
1.10 better than 74%
55% of 84 duels better than 71%
53% of 19 situations better than 85%
Cache14
64% -
0.83 -
86.7 -
1.20-
61% of 66 duels -
25% of 12 situations -
Nuke9
78% -
0.82 -
87.7 -
1.12-
60% of 42 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neroda plays

Across 197 matches neroda averages K/R 0.81, ADR 85.0 and a rating of 1.16. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Inferno with a 72% win rate in 25 matches. In 97 of 197 matches the rating was 1.10 or higher (49%), in 55 it was below 0.90. In 197 matches with detailed stats: 51 4Ks and 8 aces. neroda loses the most ELO on Dust 2 (−48 ELO, win rate 54%). Things go best in match 2 of the day (+82 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +82 ELO. Last 30 days: 186 matches, win rate 52%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.