neptune999

Netherlands
197 matches tracked 20 matches in 30 days
ELO ▲ 90
2,940
30-day peak: 2,974
Rank EU ▼ 1,243 places
#10,350
Netherlands #64 in Netherlands
30 days · prev. #9,107 · best #9,107
Last updated:

How does neptune999 play?

Rating 1.13 (from 180 matches) K/R 0.81 ADR 86.8 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 180 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 16%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 84%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.1
Knife kills 2 in 197 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 30x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +170
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.08, Rating −0.14, ADR −6.1, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.78 (at the start 0.86). Slightly above the average (0.75).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −43 ELO
35 matches · 51% win rate
On Inferno −25 ELO
24 matches · 67% win rate
On Thursdays −39 ELO, win rate 37%

neptune999 loses the most ELO on Dust 2: −43 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 24%
0.83 better than 81%
89.7 better than 84%
1.11 better than 68%
54% of 259 duels better than 61%
42% of 24 situations better than 61%
Ancient39
54% better than 52%
0.85 better than 86%
87.6 better than 75%
1.16 better than 81%
61% of 147 duels better than 90%
30% of 23 situations better than 29%
Anubis38
55% better than 53%
0.80 better than 72%
87.4 better than 77%
1.15 better than 79%
61% of 177 duels better than 90%
65% of 17 situations better than 95%
Dust 235
51% better than 40%
0.79 better than 68%
82.7 better than 55%
1.14 better than 74%
57% of 161 duels better than 76%
37% of 19 situations better than 45%
Inferno24
67% better than 77%
0.79 better than 54%
86.6 better than 58%
1.12 better than 52%
56% of 59 duels better than 56%
43% of 7 situations better than 57%
Cache4
100% -
0.74 -
85.1 -
1.06-
50% of 32 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neptune999 plays

Across 197 matches neptune999 averages K/R 0.81 and ADR 86.8; the rating across the 180 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 93 of 180 matches the rating was 1.10 or higher (52%), in 48 it was below 0.90. In 125 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: July 2026 at 1.23. neptune999 loses the most ELO on Dust 2 (−43 ELO, win rate 51%). Things go best on Anubis (+105 ELO, win rate 55%). Match no. 3 of the day goes best: 64% win rate, +4 ELO. Improved over the last three months: ELO +170. Got weaker: K/R −0.08, Rating −0.14, ADR −6.1, Win rate −3 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 20 matches, win rate 50%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.