neon4j

Slovakia
On FACEIT since 2015 265 matches tracked 58 matches in 30 days
ELO ▲ 38
3,025
30-day peak: 3,025
Rank EU ▲ 64 places
#7,382
Slovakia #43 in Slovakia
30 days · prev. #7,446 · best #7,298
Last updated:

How does neon4j play?

Rating 1.33 K/R 0.92 ADR 93.5 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 265 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 37% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.05).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 35%+23 pp · Ø 12% better than 96%
K/D 1.43+0.38 · Ø 1.05 better than 99%
Pistol kills per match 3.2
Knife kills 3 in 265 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.2%).

2K rounds 16.9%+3.4 pp · Ø 13.5% better than 96%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 61x 4K, 8 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.92, Rating at 1.33, ADR at 93.1, Headshots at 44%
▼ Got worse
ELO −118

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

1.12
MayJunJulAugSepOct

Best month: October 2026 with 1.12. Last 3 months unchanged at 0.92. Well above the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −95 ELO
50 matches · 44% win rate
In match 1 of the day −42 ELO
88 matches · 53% win rate
On Saturdays −42 ELO, win rate 53%

neon4j loses the most ELO on Ancient: −95 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 56 · Dust 2
  3. Highest rating in a match: 2.60 · Nuke

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
65% better than 84%
0.97 better than 98%
99.2 better than 97%
1.42 better than 99%
69% of 637 duels better than 99%
38% of 81 situations better than 46%
Ancient50
44% better than 15%
0.83 better than 80%
83.9 better than 58%
1.19 better than 85%
55% of 216 duels better than 65%
45% of 29 situations better than 69%
Inferno45
60% better than 42%
0.96 better than 93%
95.9 better than 83%
1.41 better than 93%
67% of 271 duels better than 93%
24% of 21 situations better than 18%
Anubis34
56% right on the average
0.91 better than 96%
92.9 better than 92%
1.29 better than 95%
62% of 173 duels better than 92%
55% of 33 situations better than 85%
Cache16
63% better than 62%
0.85 better than 74%
88.1 better than 65%
1.20 better than 73%
62% of 100 duels better than 85%
33% of 9 situations better than 36%
Mirage10
70% -
0.87 -
91.1 -
1.26-
65% of 37 duels -
43% of 7 situations -
Nuke7
43% -
0.83 -
89.4 -
1.22-
61% of 36 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neon4j plays

Across 265 matches neon4j averages K/R 0.92, ADR 93.5 and a rating of 1.33. Biggest strength: K/D at 1.43, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 20.4 kills per match with 44% headshots. The strongest map is Mirage with a 70% win rate in 10 matches. In 178 of 265 matches the rating was 1.10 or higher (67%), in 45 it was below 0.90. In 205 matches with detailed stats: 61 4Ks and 8 aces. Best month by rating: October 2026 at 1.66. neon4j loses the most ELO on Ancient (−95 ELO, win rate 44%). Things go best on Inferno (+103 ELO, win rate 60%). Match no. 4 of the day goes best: 69% win rate, −6 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: ELO −118. Unchanged in recent months: K/R at 0.92, Rating at 1.33, ADR at 93.1, Headshots at 44%. Last 30 days: 58 matches, win rate 71%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.