neomet

Russia
On FACEIT since 2021 170 matches tracked 87 matches in 30 days
ELO ▲ 328
2,003
30-day peak: 2,003
Rank EU
#243,039
Russia #67,760 in Russia
Last updated:

How does neomet play?

Rating 1.01 (from 120 matches) K/R 0.76 ADR 82.0 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 120 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.9
Knife kills 7 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 20x 4K, 3 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +182
= Stayed the same
Headshots at 49%, Win rate at 52%
▼ Got worse
K/R −0.07, ADR −8.2

Sep to Oct 2026 compared with Dec 2025 to Jan 2026.

Kills per round (K/R)

0.73
DecJanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.89. Last 3 months: 0.74 (at the start 0.81). Right on the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
59 matches · 46% win rate
In match 1 of the day +6 ELO
38 matches · 47% win rate
Between 18:00 and 24:00 −73 ELO, win rate 47%
On Mondays −121 ELO, win rate 33%

neomet loses the most ELO on Mirage: −46 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 67 · Cache
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
46% better than 30%
0.77 better than 66%
81.4 better than 55%
0.99 better than 38%
48% of 170 duels better than 32%
41% of 32 situations better than 60%
Dust 252
60% better than 79%
0.75 better than 57%
82.9 better than 63%
0.96 better than 25%
50% of 210 duels better than 43%
26% of 19 situations better than 19%
Ancient23
61% better than 78%
0.76 better than 58%
81.5 better than 51%
1.13 better than 82%
42% of 64 duels better than 8%
25% of 12 situations better than 21%
Anubis11
27% -
0.70 -
74.4 -
0.91-
52% of 33 duels -
25% of 4 situations -
Inferno11
36% -
0.80 -
82.3 -
1.12-
42% of 45 duels -
67% of 3 situations -
Nuke10
70% -
0.81 -
90.4 -
1.05-
54% of 41 duels -
0% of 3 situations -
Cache3
100% -
0.83 -
84.6 -
1.17-
48% of 25 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neomet plays

Across 170 matches neomet averages K/R 0.76 and ADR 82.0; the rating across the 120 rated matches is 1.01. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 43 of 120 matches the rating was 1.10 or higher (36%), in 52 it was below 0.90. In 120 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. neomet loses the most ELO on Mirage (−46 ELO, win rate 46%). Things go best on Dust 2 (+65 ELO, win rate 60%). Match no. 2 of the day goes best: 59% win rate, +37 ELO. Improved over the last three months: ELO +182. Got weaker: K/R −0.07, ADR −8.2. Unchanged in recent months: Headshots at 49%, Win rate at 52%. Last 30 days: 87 matches, win rate 52%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.