nendertalec

Kazakhstan
On FACEIT since 2021 162 matches tracked 71 matches in 30 days
Last updated:

How does nendertalec play?

Rating 1.03 K/R 0.73 ADR 77.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.0
Knife kills 2 in 162 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 27x 4K, 2 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether nendertalec is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 162 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
54 matches · 44% win rate
In match 2 of the day −27 ELO
25 matches · 36% win rate

nendertalec loses the most ELO on Mirage: −27 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.01 · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
44% better than 21%
0.75 right on the average
80.8 better than 48%
1.08 better than 63%
54% of 275 duels better than 66%
37% of 38 situations better than 47%
Dust 235
49% better than 39%
0.68 better than 21%
73.6 better than 15%
0.96 better than 23%
48% of 141 duels better than 31%
27% of 22 situations better than 22%
Ancient33
48% better than 36%
0.72 better than 37%
77.5 better than 30%
1.03 right on the average
53% of 111 duels better than 55%
33% of 21 situations better than 38%
Anubis16
19% better than 1%
0.69 better than 24%
76.8 better than 25%
0.94 better than 19%
50% of 58 duels better than 41%
33% of 12 situations better than 37%
Nuke11
27% -
0.73 -
75.2 -
1.04-
50% of 44 duels -
44% of 9 situations -
Inferno10
70% -
0.80 -
81.2 -
1.13-
52% of 29 duels -
40% of 5 situations -
Cache3
33% -
0.88 -
87.3 -
1.13-
68% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nendertalec plays

Across 162 matches nendertalec averages K/R 0.73, ADR 77.9 and a rating of 1.03. Averages 16.5 kills per match with 49% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 66 of 162 matches the rating was 1.10 or higher (41%), in 58 it was below 0.90. In 162 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. nendertalec loses the most ELO on Mirage (−27 ELO, win rate 44%). Things go best on Ancient (+28 ELO, win rate 48%). Last 30 days: 71 matches, win rate 41%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.