nemy21

Norway
271 matches tracked 23 matches in 30 days
Last updated:

How does nemy21 play?

Rating 0.98 K/R 0.69 ADR 76.4 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 270 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 3.0
Knife kills 1 in 270 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 29x 4K, 3 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +177
= Stayed the same
K/R at 0.68, ADR at 76.6
▼ Got worse
Rating −0.05, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −178 ELO
43 matches · 33% win rate
On Ancient −94 ELO
62 matches · 53% win rate
On Mondays −52 ELO, win rate 24%

nemy21 loses the most ELO in match 3 of the day: −178 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Inferno
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
35% better than 9%
0.69 better than 33%
78.2 better than 41%
0.97 better than 37%
47% of 227 duels better than 31%
45% of 40 situations better than 72%
Ancient62
53% better than 56%
0.70 better than 31%
77.3 better than 31%
1.01 better than 48%
44% of 216 duels better than 14%
38% of 40 situations right on the average
Anubis42
48% better than 38%
0.68 better than 25%
74.8 better than 22%
0.95 better than 26%
46% of 140 duels better than 23%
29% of 34 situations better than 28%
Inferno42
52% better than 44%
0.70 better than 32%
76.7 better than 28%
0.99 better than 35%
46% of 134 duels better than 22%
41% of 27 situations better than 59%
Mirage37
51% better than 52%
0.65 better than 17%
72.9 better than 18%
0.92 better than 21%
43% of 155 duels better than 13%
38% of 24 situations right on the average
Nuke11
55% -
0.72 -
76.7 -
1.06-
48% of 44 duels -
33% of 9 situations -
Cache9
56% -
0.71 -
78.0 -
1.07-
61% of 31 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nemy21 plays

Across 270 matches nemy21 averages K/R 0.69, ADR 76.4 and a rating of 0.98. Biggest strength: Utility damage per round at 5.4, better than 80% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 89 of 270 matches the rating was 1.10 or higher (33%), in 122 it was below 0.90. In 216 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.02. nemy21 loses the most ELO in match 3 of the day (−178 ELO, win rate 33%). Things go best on Inferno (+69 ELO, win rate 52%). From match no. 5 of the day on, things go best: 59% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, ELO +177. Got weaker: Rating −0.05, Win rate −6 pp. Unchanged in recent months: K/R at 0.68, ADR at 76.6. Last 30 days: 23 matches, win rate 39%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.