nejGOD-

Tonga
On FACEIT since 2017 393 matches tracked 174 matches in 30 days
ELO ▼ 534
2,742
30-day peak: 3,457
Rank EU ▼ 17,404 places
#22,100
Tonga #5 in Tonga
30 days · prev. #4,696 · best #4,648
Last updated:
Next update possible in 1h 4m

How does nejGOD- play?

Rating 1.07 K/R 0.76 ADR 84.5 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 393 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 33%+21 pp · Ø 12% better than 97%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 3.6
Knife kills 5 in 393 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 33%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 66x 4K, 4 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −7.0, Win rate −5 pp, ELO −288

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −416 ELO
62 matches · 44% win rate
On Inferno −208 ELO
28 matches · 39% win rate
Between 6:00 and 12:00 −114 ELO, win rate 44%
On Fridays −176 ELO, win rate 46%

nejGOD- loses the most ELO in match 3 of the day: −416 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Anubis
  2. Highest rating in a match: 2.89 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
52% better than 47%
0.75 right on the average
81.8 better than 52%
1.04 better than 48%
54% of 762 duels better than 63%
37% of 75 situations better than 43%
Dust 2112
58% better than 69%
0.83 better than 82%
93.5 better than 92%
1.19 better than 86%
56% of 800 duels better than 72%
50% of 46 situations better than 82%
Ancient32
50% better than 39%
0.70 better than 24%
79.1 better than 32%
0.94 better than 17%
50% of 175 duels better than 36%
38% of 13 situations right on the average
Nuke29
45% better than 19%
0.75 better than 46%
79.8 better than 36%
1.04 better than 43%
62% of 169 duels better than 94%
43% of 14 situations better than 58%
Cache28
54% -
0.75 -
83.5 -
1.04-
58% of 158 duels -
0% of 13 situations -
Inferno28
39% better than 7%
0.73 better than 34%
78.0 better than 22%
1.03 better than 30%
49% of 167 duels better than 18%
38% of 13 situations better than 48%
Anubis22
27% better than 1%
0.68 better than 17%
78.0 better than 31%
0.93 better than 14%
45% of 155 duels better than 15%
30% of 10 situations better than 28%

Compared with players on the same level who have at least 15 matches on the map.

How nejGOD- plays

Across 393 matches nejGOD- averages K/R 0.76, ADR 84.5 and a rating of 1.07. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 112 matches. In 172 of 393 matches the rating was 1.10 or higher (44%), in 130 it was below 0.90. In 314 matches with detailed stats: 66 4Ks and 4 aces. Best month by rating: July 2026 at 1.14. nejGOD- loses the most ELO in match 3 of the day (−416 ELO, win rate 44%). Things go best from match 5 of the day (+384 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +384 ELO. Got weaker: K/R −0.07, Rating −0.09, ADR −7.0, Win rate −5 pp, ELO −288. Unchanged in recent months: Headshots at 51%. Last 30 days: 174 matches, win rate 44%, net ELO −142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.