neerss

French Southern Territories
On FACEIT since 2025 150 matches tracked 109 matches in 30 days
ELO ▲ 168
2,571
30-day peak: 2,571
Rank EU
#41,264
French Southern Territories #13 in French Southern Territories
Last updated:

How does neerss play?

Rating 1.14 K/R 0.81 ADR 87.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 150 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.0
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 91%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 27x 4K, 8 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 3%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether neerss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 150 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOct

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
34 matches · 53% win rate
Between 12:00 and 18:00 −60 ELO, win rate 42%
On Sundays −25 ELO, win rate 41%

neerss loses the most ELO on Dust 2: −25 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
60% better than 78%
0.83 better than 82%
87.1 better than 76%
1.15 better than 80%
56% of 384 duels better than 74%
37% of 43 situations better than 45%
Dust 234
53% better than 53%
0.80 better than 73%
89.4 better than 83%
1.11 better than 69%
55% of 168 duels better than 68%
48% of 21 situations better than 74%
Nuke18
56% right on the average
0.88 better than 89%
93.3 better than 90%
1.30 better than 95%
61% of 94 duels better than 91%
53% of 19 situations better than 80%
Ancient12
25% -
0.68 -
81.5 -
0.91-
41% of 68 duels -
33% of 6 situations -
Anubis11
18% -
0.89 -
95.9 -
1.19-
60% of 55 duels -
40% of 5 situations -
Inferno3
100% -
0.58 -
62.3 -
0.87-
14% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neerss plays

Across 150 matches neerss averages K/R 0.81, ADR 87.9 and a rating of 1.14. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 70 matches. In 80 of 150 matches the rating was 1.10 or higher (53%), in 37 it was below 0.90. In 150 matches with detailed stats: 27 4Ks and 8 aces. neerss loses the most ELO on Dust 2 (−25 ELO, win rate 53%). Things go best on Mirage (+60 ELO, win rate 60%). Match no. 1 of the day goes best: 59% win rate, −5 ELO. Last 30 days: 109 matches, win rate 55%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.