neebline

Argentina
On FACEIT since 2023 391 matches tracked 134 matches in 30 days
ELO ▼ 47
1,994
30-day peak: 2,248
Rank SA ▼ 1,551 places
#6,953
30 days · prev. #5,402 · best #3,958
Last updated:

How does neebline play?

Rating 1.01 K/R 0.72 ADR 78.4 from 391 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 391 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average.
AWPer
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.8
Zeus kills2 in 391 matches
Knife kills 3 in 391 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 35%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 62x 4K, 3 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 59%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ELO +241
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.15, ADR −5.2, Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 391 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −109 ELO
142 matches · 51% win rate
On Ancient −106 ELO
20 matches · 30% win rate
Between 6:00 and 12:00 −77 ELO, win rate 36%
On Wednesdays −82 ELO, win rate 43%

neebline loses the most ELO on Mirage: −109 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
51% better than 47%
0.73 better than 44%
79.8 better than 44%
1.02 better than 46%
52% of 649 duels better than 54%
39% of 72 situations better than 53%
Dust 295
47% better than 30%
0.74 better than 48%
82.7 better than 58%
1.05 better than 52%
57% of 495 duels better than 79%
32% of 66 situations better than 33%
Inferno59
51% better than 40%
0.75 better than 53%
80.4 better than 44%
1.06 better than 52%
54% of 287 duels better than 58%
32% of 44 situations better than 36%
Nuke27
52% better than 39%
0.70 better than 23%
74.2 better than 12%
0.98 better than 24%
47% of 130 duels better than 23%
39% of 23 situations better than 48%
Cache25
52% -
0.66 -
72.1 -
0.94-
49% of 113 duels -
33% of 9 situations -
Anubis21
29% better than 2%
0.63 better than 6%
69.8 better than 5%
0.86 better than 4%
47% of 99 duels better than 25%
20% of 20 situations better than 12%
Ancient20
30% better than 2%
0.57 better than 1%
63.4 better than 1%
0.83 better than 2%
31% of 48 duels better than 1%
39% of 18 situations better than 52%

Compared with players on the same level who have at least 15 matches on the map.

How neebline plays

Across 391 matches neebline averages K/R 0.72, ADR 78.4 and a rating of 1.01. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · all ELO ranges players. Averages 15.9 kills per match with 43% headshots. The strongest map is Nuke with a 52% win rate in 27 matches. In 133 of 391 matches the rating was 1.10 or higher (34%), in 154 it was below 0.90. In 332 matches with detailed stats: 62 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. neebline loses the most ELO on Mirage (−109 ELO, win rate 51%). Things go best in match 3 of the day (+22 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +22 ELO. Improved over the last three months: ELO +241. Got weaker: K/R −0.09, Rating −0.15, ADR −5.2, Headshots −2 pp, Win rate −7 pp. Last 30 days: 134 matches, win rate 46%, net ELO −193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.