neckuker

Israel
121 matches tracked 39 matches in 30 days
Last updated:

How does neckuker play?

Rating 1.00 (from 97 matches) K/R 0.72 ADR 77.6 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.7
Knife kills 6 in 121 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 55%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 16x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 19%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 78.4, Headshots at 43%, Win rate at 40%
▼ Got worse
Rating −0.15

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.70). Just above the average (0.71).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
29 matches · 55% win rate
On Dust 2 −1 ELO
31 matches · 42% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 32%

neckuker loses the most ELO on Mirage: −23 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.87 · Dust 2
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
42% better than 25%
0.79 better than 83%
83.2 better than 68%
1.15 better than 90%
58% of 137 duels better than 89%
36% of 14 situations better than 47%
Mirage29
55% better than 66%
0.69 better than 33%
77.7 better than 41%
0.94 better than 26%
49% of 119 duels better than 42%
22% of 9 situations better than 10%
Ancient19
16% better than 1%
0.70 better than 37%
73.1 better than 16%
0.90-
71% of 34 duels better than 99%
11% of 9 situations better than 4%
Anubis19
37% better than 11%
0.69 better than 32%
71.5 better than 11%
0.87-
41% of 39 duels better than 9%
75% of 4 situations better than 99%
Inferno12
33% -
0.76 -
78.9 -
1.09-
61% of 36 duels -
30% of 10 situations -
Cache5
20% -
0.57 -
72.7 -
0.72-
48% of 25 duels -
33% of 3 situations -
Nuke5
60% -
0.82 -
84.1 -
1.12-
58% of 26 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neckuker plays

Across 121 matches neckuker averages K/R 0.72 and ADR 77.6; the rating across the 97 rated matches is 1.00. Biggest strength: Utility hit rate at 43%, better than 93% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 16.3 kills per match with 43% headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 34 of 97 matches the rating was 1.10 or higher (35%), in 45 it was below 0.90. In 95 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. neckuker loses the most ELO on Mirage (−23 ELO, win rate 55%). Got weaker: Rating −0.15. Unchanged in recent months: K/R at 0.73, ADR at 78.4, Headshots at 43%, Win rate at 40%. Last 30 days: 39 matches, win rate 41%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.