nebostikk

Vatican City
146 matches tracked 43 matches in 30 days
Last updated:

How does nebostikk play?

Rating 1.09 K/R 0.76 ADR 81.2 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (0.99).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.13+0.14 · Ø 0.99 better than 88%
Pistol kills per match 2.4
Knife kills 1 in 146 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.1%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 83%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 12x 4K, 4 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +109
= Stayed the same
K/R at 0.76, Rating at 1.09, ADR at 81.3, Headshots at 41%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.72).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −151 ELO
25 matches · 44% win rate
On Anubis −22 ELO
40 matches · 48% win rate
On Thursdays +23 ELO, win rate 50%

nebostikk loses the most ELO in match 1 of the day: −151 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis40
48% better than 45%
0.77 better than 74%
81.7 better than 60%
1.09 better than 78%
52% of 185 duels better than 59%
42% of 36 situations better than 63%
Mirage35
60% better than 81%
0.79 better than 79%
82.3 better than 65%
1.14 better than 87%
60% of 161 duels better than 92%
33% of 30 situations better than 36%
Ancient25
60% better than 81%
0.78 better than 73%
84.2 better than 68%
1.08 better than 75%
57% of 100 duels better than 84%
26% of 19 situations better than 23%
Inferno18
50% better than 45%
0.74 better than 63%
83.4 better than 70%
1.03 better than 60%
58% of 78 duels better than 83%
38% of 8 situations right on the average
Dust 212
67% -
0.79 -
81.1 -
1.21-
56% of 64 duels -
71% of 7 situations -
Nuke10
60% -
0.62 -
66.9 -
0.90-
46% of 41 duels -
14% of 7 situations -
Cache6
33% -
0.68 -
74.7 -
1.00-
41% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nebostikk plays

Across 146 matches nebostikk averages K/R 0.76, ADR 81.2 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 15% of level 8 players. Averages 16.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 71 of 146 matches the rating was 1.10 or higher (49%), in 40 it was below 0.90. In 98 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: October 2026 at 1.10. nebostikk loses the most ELO in match 1 of the day (−151 ELO, win rate 44%). Things go best on Ancient (+32 ELO, win rate 60%). Improved over the last three months: ELO +109. Unchanged in recent months: K/R at 0.76, Rating at 1.09, ADR at 81.3, Headshots at 41%, Win rate at 55%. Last 30 days: 43 matches, win rate 60%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.