neal1337

Wallis & Futuna
On FACEIT since 2021 133 matches tracked 62 matches in 30 days
ELO ▲ 369
2,326
30-day peak: 2,345
Rank EU
#93,249
Wallis & Futuna #138 in Wallis & Futuna
Last updated:

How does neal1337 play?

Rating 1.06 (from 83 matches) K/R 0.71 ADR 73.9 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 83 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,250-2,499 ELO

Compared with 2,206 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 40%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 16x 4K, 1 ace in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 4%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, ADR +11.8, Win rate +13 pp
= Stayed the same
Rating at 1.06
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.64). Just above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −25 ELO
22 matches · 41% win rate
On Dust 2 −24 ELO
31 matches · 55% win rate
Between 12:00 and 18:00 +54 ELO, win rate 44%

neal1337 loses the most ELO in match 3 of the day: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
47% better than 29%
0.73 better than 45%
74.6 better than 19%
1.11 better than 74%
55% of 155 duels better than 71%
40% of 25 situations better than 55%
Dust 231
55% better than 60%
0.73 better than 47%
79.3 better than 43%
1.13 better than 80%
60% of 93 duels better than 90%
32% of 19 situations better than 32%
Ancient18
39% better than 11%
0.69 better than 22%
68.8 better than 3%
0.96-
48% of 65 duels better than 28%
57% of 7 situations better than 89%
Anubis13
54% -
0.66 -
71.5 -
0.85-
66% of 44 duels -
75% of 4 situations -
Nuke9
67% -
0.65 -
68.9 -
1.02-
40% of 25 duels -
0% of 1 situations -
Cache3
0% -
0.60 -
58.3 -
1.05-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How neal1337 plays

Across 133 matches neal1337 averages K/R 0.71 and ADR 73.9; the rating across the 83 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 58% headshots. The strongest map is Dust 2 with a 55% win rate in 31 matches. In 32 of 83 matches the rating was 1.10 or higher (39%), in 25 it was below 0.90. In 63 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. neal1337 loses the most ELO in match 3 of the day (−25 ELO, win rate 41%). Things go best from match 5 of the day (+29 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +29 ELO. Improved over the last three months: K/R +0.12, ADR +11.8, Win rate +13 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.06. Last 30 days: 62 matches, win rate 55%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.