neaN_

United Kingdom
On FACEIT since 2014 290 matches tracked 108 matches in 30 days
ELO ▲ 326
3,052
30-day peak: 3,052
Rank EU ▲ 518 places
#6,601
United Kingdom #103 in United Kingdom
30 days · prev. #7,119 · best #5,414
Last updated:
Next update possible in 4m 19s

How does neaN_ play?

Rating 1.17 (from 240 matches) K/R 0.89 ADR 96.5 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 240 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 0.9−0.6 · Ø 1.5 better than 1%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.5
Zeus kills2 in 290 matches
Knife kills 5 in 290 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 87%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 42x 4K, 7 aces in 188 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 2.0−1.9 · Ø 3.9 better than 4%
Enemies flashed per round 0.09−0.23 · Ø 0.32 better than 1%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +383
= Stayed the same
Headshots at 51%, Win rate at 57%
▼ Got worse
K/R −0.14, Rating −0.11, ADR −13.3

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: April 2026 with 1.04. Last 3 months: 0.84 (at the start 0.98). Clearly above the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −57 ELO
26 matches · 62% win rate
In match 3 of the day +4 ELO
53 matches · 47% win rate
On Fridays −30 ELO, win rate 43%

neaN_ loses the most ELO on Inferno: −57 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.71 · Anubis
  2. Most kills in a match: 67 · Nuke
  3. Longest win streak: 11 wins in a row · Cache

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
58% better than 64%
0.89 better than 92%
97.3 better than 96%
1.14 better than 73%
54% of 513 duels better than 58%
35% of 20 situations better than 37%
Anubis56
52% better than 37%
0.86 better than 89%
93.0 better than 92%
1.16 better than 78%
57% of 322 duels better than 75%
44% of 18 situations better than 64%
Nuke47
57% better than 47%
0.91 better than 93%
96.3 better than 94%
1.21 better than 84%
59% of 286 duels better than 77%
27% of 15 situations better than 20%
Cache40
65% better than 67%
0.97 better than 96%
104.5 better than 97%
1.32 better than 93%
58% of 227 duels better than 66%
18% of 11 situations better than 8%
Inferno26
62% better than 48%
0.85 better than 73%
92.1 better than 75%
1.08 better than 37%
58% of 161 duels better than 58%
38% of 13 situations right on the average
Dust 29
22% -
0.78 -
84.6 -
1.10-
58% of 45 duels -
100% of 2 situations -
Ancient4
50% -
0.78 -
93.7 -
0.61-
0% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How neaN_ plays

Across 290 matches neaN_ averages K/R 0.89 and ADR 96.5; the rating across the 240 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 96.5, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 20.2 kills per match with 52% headshots. The strongest map is Cache with a 65% win rate in 40 matches. In 131 of 240 matches the rating was 1.10 or higher (55%), in 56 it was below 0.90. In 188 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: August 2026 at 1.27. neaN_ loses the most ELO on Inferno (−57 ELO, win rate 62%). Things go best on Mirage (+175 ELO, win rate 58%). Match no. 4 of the day goes best: 71% win rate, +86 ELO. Improved over the last three months: ELO +383. Got weaker: K/R −0.14, Rating −0.11, ADR −13.3. Unchanged in recent months: Headshots at 51%, Win rate at 57%. Last 30 days: 108 matches, win rate 56%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.