neTpn

Finland
On FACEIT since 2019 339 matches tracked 128 matches in 30 days
ELO ▲ 229
2,331
30-day peak: 2,333
Rank EU
#90,888
Finland #2,378 in Finland
Last updated:

How does neTpn play?

Rating 1.03 (from 329 matches) K/R 0.73 ADR 78.2 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 329 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.1
Knife kills 6 in 339 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 40x 4K, 5 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.19, ADR +8.9, Win rate +15 pp, ELO +494
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.62). Right on the average (0.74).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −14 ELO
56 matches · 50% win rate
On Cache −11 ELO
39 matches · 46% win rate
Between 12:00 and 18:00 +48 ELO, win rate 45%
On Sundays −38 ELO, win rate 45%

neTpn loses the most ELO in match 2 of the day: −14 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.50 · Inferno

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient111
61% better than 80%
0.76 better than 57%
80.9 better than 45%
1.06 better than 60%
54% of 490 duels better than 62%
48% of 56 situations better than 74%
Mirage56
54% better than 58%
0.71 better than 33%
77.6 better than 30%
1.01 better than 41%
51% of 239 duels right on the average
42% of 31 situations better than 62%
Nuke47
55% better than 51%
0.74 better than 41%
78.2 better than 29%
1.05 better than 48%
46% of 178 duels better than 19%
57% of 37 situations better than 86%
Anubis43
49% better than 36%
0.69 better than 24%
76.3 better than 23%
1.00 better than 37%
44% of 192 duels better than 13%
48% of 23 situations better than 69%
Cache39
46% -
0.70 -
74.5 -
0.98-
48% of 160 duels -
32% of 22 situations -
Vertigo21
57% -
0.73 -
79.5 -
1.01-
47% of 98 duels -
40% of 15 situations -
Dust 216
56% better than 66%
0.67 better than 17%
69.6 better than 5%
0.95 better than 20%
47% of 75 duels better than 27%
33% of 9 situations better than 38%
Inferno5
60% -
1.03 -
96.5 -
1.43-
58% of 19 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neTpn plays

Across 339 matches neTpn averages K/R 0.73 and ADR 78.2; the rating across the 329 rated matches is 1.03. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 61% headshots. The strongest map is Ancient with a 61% win rate in 111 matches. In 130 of 329 matches the rating was 1.10 or higher (40%), in 121 it was below 0.90. In 289 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. neTpn loses the most ELO in match 2 of the day (−14 ELO, win rate 50%). Things go best on Mirage (+79 ELO, win rate 54%). Match no. 4 of the day goes best: 62% win rate, −10 ELO. Improved over the last three months: K/R +0.12, Rating +0.19, ADR +8.9, Win rate +15 pp, ELO +494. Got weaker: Headshots −2 pp. Last 30 days: 128 matches, win rate 56%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.