nePKoED73RUS

Tajikistan
21 matches tracked
Last updated:

How does nePKoED73RUS play?

Rating 1.19 K/R 0.88 ADR 88.2 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 5% normal 0.90 to 1.09 38% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Weakness
Last one alive

13% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 13%−26 pp · Ø 39% better than 1%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.16+0.14 · Ø 1.02 better than 85%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.7% of rounds and so well above the average (13.3%).

2K rounds 17.7%+4.4 pp · Ø 13.3% better than 99%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 90%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 6x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 1%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 5%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Patterns

Soon this shows where nePKoED73RUS loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Dust 2
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
77% -
0.92 -
89.1 -
1.25-
51% of 59 duels -
0% of 6 situations -
Ancient5
40% -
0.73 -
81.1 -
0.99-
50% of 20 duels -
50% of 2 situations -
Dust 23
33% -
0.96 -
96.7 -
1.21-
59% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nePKoED73RUS plays

Across 21 matches nePKoED73RUS averages K/R 0.88, ADR 88.2 and a rating of 1.19. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 58% headshots. In 9 of 21 matches the rating was 1.10 or higher (43%), in 4 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.