ne0n666

Russia
131 matches tracked
Last updated:

How does ne0n666 play?

Rating 1.00 K/R 0.71 ADR 75.5 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 15%
Clutch 1v2 won 19%−4 pp · Ø 23% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 40%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 12x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 9%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 12%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +7 pp, Win rate +5 pp, ELO +90
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.11, ADR −6.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.79). Slightly below the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −79 ELO
41 matches · 49% win rate
On Dust 2 −31 ELO
45 matches · 44% win rate
Between 12:00 and 18:00 −118 ELO, win rate 42%

ne0n666 loses the most ELO on Mirage: −79 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
44% better than 30%
0.65 better than 21%
69.9 better than 10%
0.92 better than 27%
46% of 152 duels better than 29%
33% of 30 situations better than 44%
Mirage41
49% better than 45%
0.71 right on the average
75.9 better than 36%
0.99 better than 54%
53% of 202 duels better than 69%
34% of 32 situations better than 45%
Anubis17
53% better than 57%
0.70 better than 43%
75.3 better than 32%
1.01 better than 58%
58% of 67 duels better than 88%
21% of 19 situations better than 9%
Ancient11
55% -
0.84 -
87.8 -
1.12-
57% of 30 duels -
25% of 12 situations -
Inferno9
44% -
0.89 -
87.5 -
1.28-
53% of 34 duels -
29% of 7 situations -
Nuke6
33% -
0.51 -
63.5 -
0.70-
33% of 27 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ne0n666 plays

Across 131 matches ne0n666 averages K/R 0.71, ADR 75.5 and a rating of 1.00. Most room to improve: Utility hit rate at 27%, better than only 9% of level 6 players. Averages 15.4 kills per match with 40% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 45 of 131 matches the rating was 1.10 or higher (34%), in 51 it was below 0.90. In 99 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. ne0n666 loses the most ELO on Mirage (−79 ELO, win rate 49%). Things go best in match 1 of the day (+29 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +29 ELO. Improved over the last three months: Headshots +7 pp, Win rate +5 pp, ELO +90. Got weaker: K/R −0.10, Rating −0.11, ADR −6.6. Last 30 days: 6 matches, win rate 33%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.