ncs77

U.S. Virgin Islands
158 matches tracked 57 matches in 30 days
ELO ▲ 115
2,388
30-day peak: 2,408
Rank EU
#74,720
U.S. Virgin Islands #39 in U.S. Virgin Islands
Last updated:

How does ncs77 play?

Rating 1.07 (from 108 matches) K/R 0.77 ADR 85.8 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 108 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.05+0.03 · Ø 1.02 better than 55%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.3%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 76%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 58%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +7.3, Headshots +2 pp
= Stayed the same
Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −138 ELO
27 matches · 48% win rate
In match 1 of the day −121 ELO
44 matches · 43% win rate
On Thursdays −52 ELO, win rate 42%

ncs77 loses the most ELO on Anubis: −138 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 35%
0.77 better than 62%
84.2 better than 66%
1.09 better than 68%
53% of 148 duels better than 59%
33% of 27 situations better than 34%
Ancient34
53% better than 55%
0.79 better than 73%
90.6 better than 89%
1.08 better than 67%
50% of 119 duels better than 41%
25% of 16 situations better than 21%
Anubis27
48% better than 38%
0.81 better than 81%
91.7 better than 92%
1.11 better than 75%
60% of 122 duels better than 90%
25% of 16 situations better than 19%
Dust 219
63% better than 85%
0.68 better than 21%
75.9 better than 25%
1.00-
45% of 51 duels better than 18%
20% of 5 situations better than 10%
Nuke7
14% -
0.77 -
84.0 -
1.06-
58% of 24 duels -
50% of 6 situations -
Overpass4
50% -
0.79 -
78.6 -
0.76-
33% of 9 duels -
50% of 2 situations -
Inferno3
67% -
0.82 -
95.6 -
1.07-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ncs77 plays

Across 158 matches ncs77 averages K/R 0.77 and ADR 85.8; the rating across the 108 rated matches is 1.07. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 43 of 108 matches the rating was 1.10 or higher (40%), in 35 it was below 0.90. In 85 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. ncs77 loses the most ELO on Anubis (−138 ELO, win rate 48%). Things go best on Mirage (+27 ELO, win rate 48%). Match no. 2 of the day goes best: 62% win rate, +10 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +7.3, Headshots +2 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 57 matches, win rate 51%, net ELO −147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.