nchx

Argentina
173 matches tracked 36 matches in 30 days
Last updated:

How does nchx play?

Rating 1.07 (from 132 matches) K/R 0.73 ADR 80.6 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 84%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 14x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.11, ADR +7.5, Headshots +3 pp
= Stayed the same
Rating at 1.09, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.65). Slightly above the average (0.72).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −204 ELO
76 matches · 50% win rate
Between 18:00 and 24:00 −26 ELO, win rate 40%
On Thursdays −119 ELO, win rate 32%

nchx loses the most ELO on Mirage: −204 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.88 · Dust 2
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
50% right on the average
0.73 better than 53%
81.5 better than 61%
1.05 better than 65%
52% of 249 duels better than 59%
48% of 42 situations better than 76%
Dust 246
52% better than 54%
0.76 better than 67%
84.9 better than 75%
1.16 better than 89%
64% of 156 duels better than 98%
41% of 34 situations better than 55%
Inferno15
40% better than 16%
0.76 better than 72%
80.4 better than 58%
1.18-
60% of 47 duels better than 90%
20% of 5 situations better than 12%
Nuke12
17% -
0.58 -
68.1 -
0.83-
48% of 31 duels -
50% of 6 situations -
Anubis10
50% -
0.73 -
78.7 -
1.04-
50% of 26 duels -
83% of 6 situations -
Ancient6
50% -
0.79 -
83.0 -
1.15-
44% of 18 duels -
17% of 6 situations -
Cache6
17% -
0.59 -
65.1 -
0.83-
61% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nchx plays

Across 173 matches nchx averages K/R 0.73 and ADR 80.6; the rating across the 132 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 8 players. Most room to improve: Utility damage per round at 2.7, better than only 16% of level 8 players. Averages 16.0 kills per match with 43% headshots. The strongest map is Dust 2 with a 52% win rate in 46 matches. In 61 of 132 matches the rating was 1.10 or higher (46%), in 46 it was below 0.90. In 95 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. nchx loses the most ELO on Mirage (−204 ELO, win rate 50%). Things go best on Dust 2 (+55 ELO, win rate 52%). Match no. 2 of the day goes best: 55% win rate, −100 ELO. Improved over the last three months: K/R +0.11, ADR +7.5, Headshots +3 pp. Unchanged in recent months: Rating at 1.09, Win rate at 46%. Last 30 days: 36 matches, win rate 44%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.