nbv

SY
251 matches tracked 107 matches in 30 days
Last updated:

How does nbv play?

Rating 0.85 (from 120 matches) K/R 0.61 ADR 68.0 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 7
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 40%
Rating spread from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 35%
Player type
Hits the head
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 10%
Opening duels won 48%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 81%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+13 pp better than 97%
AWP share of kills 2%−8 pp better than 14%
K/D 0.86−0.14 better than 7%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.1%−2.0 pp better than 8%
Rounds with 3K 2.6%−1.3 pp better than 5%
MVPs per match 1.9−0.3 better than 16%
4Ks and aces 23x 4K, 2 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 27%
Utility damage per round 5.4+1.2 better than 77%
Enemies flashed per round 0.36+0.09 better than 75%
Rounds with a death 71%−1 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 68.8, Win rate at 49%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.62 (at the start 0.58).

Patterns

From the last 251 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
79 matches · 47% wins
On Mirage −23 ELO
39 matches · 31% wins
On Sundays −22 ELO, win rate 37%

nbv loses the most ELO on Dust 2: −73 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 1.51 · Dust 2
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
47% better than 37%
0.62 better than 8%
69.1 better than 6%
0.86 better than 8%
47% of 224 duels better than 32%
47% of 49 situations better than 75%
Ancient44
55% better than 62%
0.62 better than 10%
68.1 better than 4%
0.88 better than 13%
49% of 129 duels better than 47%
59% of 27 situations better than 92%
Mirage39
31% better than 3%
0.64 better than 15%
69.3 better than 8%
0.82-
44% of 101 duels better than 20%
11% of 19 situations better than 3%
Anubis36
44% better than 31%
0.58 better than 2%
68.4 better than 3%
0.86 better than 6%
47% of 109 duels better than 34%
57% of 14 situations better than 89%
Inferno23
61% better than 76%
0.55 better than 1%
61.1 better than 1%
0.79-
49% of 67 duels better than 44%
30% of 10 situations better than 33%
Cache14
71% -
0.65 -
69.8 -
0.87-
57% of 37 duels -
45% of 11 situations -
Nuke10
60% -
0.56 -
67.3 -
0.84-
41% of 41 duels -
43% of 7 situations -
Vertigo4
50% -
0.64 -
63.3 -
0.77-
80% of 10 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nbv plays

Across 251 matches nbv averages K/R 0.61 and ADR 68.0; the rating across the 120 rated matches is 0.85. Biggest strength: Headshot rate at 59%. That is better than 97% of players on level 7. Most room to improve: Damage per round (ADR) at 68.0. That is better than only 2% of players on level 7. On average 13.7 kills per match, 59% of them headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 20 of 120 matches the rating was 1.10 or higher (17%), in 72 it was below 0.90. In 191 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 0.88. nbv loses the most ELO on Dust 2 (−73 ELO, win rate 47%). Things go best on Inferno (+25 ELO, win rate 61%). Improved over the last three months: K/R +0.04. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 68.8, Win rate at 49%. Last 30 days: 107 matches, win rate 46%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.