nbl-

Russia
On FACEIT since 2020 281 matches tracked 79 matches in 30 days
ELO ▲ 139
4,220
30-day peak: 4,319
Rank EU ▼ 11 places
#45
#14 in RU
30 days · before #34 · best #30
Last updated:
Next update possible in 15m 18s

How does nbl- play?

Rating 1.25 (from 221 matches) K/R 0.91 ADR 98.0 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 10
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 221 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 3%−8 pp better than 19%
K/D 1.26+0.22 better than 95%
Pistol kills per match 2.9
Knife kills 8 in 281 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.8%+3.4 pp better than 97%
Rounds with 3K 6.0%+1.9 pp better than 96%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 72x 4K, 7 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.23−0.07 better than 31%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.91, ADR at 98.0, Win rate at 56%
▼ Got worse
Headshots −3 pp, ELO −177

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.91 (at the start 0.92).

Patterns

From the last 281 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −119 ELO
21 matches · 52% wins
On Saturdays −63 ELO, win rate 42%

nbl- loses the most ELO on Dust 2: −119 ELO, 52% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 46 · Cache
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 3.01 · Cache

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
56% better than 67%
0.95 better than 98%
100.9 better than 99%
1.32 better than 98%
61% of 737 duels better than 93%
39% of 76 situations better than 52%
Anubis37
54% better than 55%
0.84 better than 89%
93.0 better than 94%
1.13 better than 78%
56% of 211 duels better than 72%
46% of 24 situations better than 72%
Ancient34
50% better than 38%
0.83 better than 86%
92.6 better than 93%
1.10 better than 74%
52% of 201 duels level
20% of 20 situations better than 11%
Cache30
70% -
1.00 -
105.9 -
1.36-
67% of 178 duels -
35% of 20 situations -
Dust 221
52% level
0.81 better than 80%
86.9 better than 77%
1.13-
54% of 89 duels better than 65%
55% of 11 situations better than 89%
Inferno3
67% -
0.81 -
96.8 -
1.13-
42% of 19 duels -
100% of 2 situations -
Nuke3
67% -
0.75 -
84.0 -
-
40% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nbl- plays

Across 281 matches nbl- averages K/R 0.91 and ADR 98.0; the rating across the 221 rated matches is 1.25. Biggest strength: Damage per round (ADR) at 98.0. That is better than 98% of players on level 10. On average 19.4 kills per match, 60% of them headshots. The strongest map is Cache with a 70% win rate in 30 matches. In 138 of 221 matches the rating was 1.10 or higher (62%), in 44 it was below 0.90. In 222 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: August 2026 at 1.30. nbl- loses the most ELO on Dust 2 (−119 ELO, win rate 52%). Things go best on Cache (+120 ELO, win rate 70%). Got weaker: Headshots −3 pp, ELO −177. Unchanged in recent months: K/R at 0.91, ADR at 98.0, Win rate at 56%. Last 30 days: 79 matches, win rate 54%, ELO balance +32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.