nbj

Hong Kong
76 matches tracked
ELO
2,644
Peak across recorded matches: 2,672
Rank SEA ▲ 69 places
#638
Hong Kong #28 in Hong Kong
30 days · prev. #707 · best #594
Last updated:

How does nbj play?

Rating 0.95 (from 26 matches) K/R 0.72 ADR 79.8 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 26 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 0.99−0.05 · Ø 1.04 better than 27%
Pistol kills per match 2.7
Knife kills 1 in 76 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 8%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 6x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.64+0.34 · Ø 0.30 better than 98%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.3
▼ Got worse
K/R −0.05, Headshots −3 pp, Win rate −3 pp, ELO −139

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.80. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
29 matches · 55% win rate
In match 1 of the day +7 ELO
30 matches · 50% win rate

nbj loses the most ELO on Dust 2: −45 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.52 · Dust 2
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
55% better than 57%
0.78 better than 65%
83.1 better than 58%
0.95-
51% of 49 duels better than 45%
40% of 5 situations better than 55%
Ancient13
46% -
0.72 -
80.2 -
1.03-
50% of 18 duels -
100% of 1 situations -
Anubis13
69% -
0.67 -
78.0 -
0.91-
64% of 11 duels -
-
Mirage12
42% -
0.62 -
70.7 -
0.77-
38% of 24 duels -
0% of 2 situations -
Cache3
67% -
0.61 -
79.3 -
0.54-
20% of 5 duels -
-
Nuke3
67% -
0.70 -
82.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How nbj plays

Across 76 matches nbj averages K/R 0.72 and ADR 79.8; the rating across the 26 rated matches is 0.95. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 7 of 26 matches the rating was 1.10 or higher (27%), in 13 it was below 0.90. In 26 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. nbj loses the most ELO on Dust 2 (−45 ELO, win rate 55%). Got weaker: K/R −0.05, Headshots −3 pp, Win rate −3 pp, ELO −139. Unchanged in recent months: ADR at 80.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.