nayv

Australia
90 matches tracked
Last updated:

How does nayv play?

Rating 0.98 (from 70 matches) K/R 0.74 ADR 78.1 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 4%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 77%
AWP share of kills 18%+8 pp · Ø 10% better than 82%
K/D 1.00+0.02 · Ø 0.98 better than 47%
Pistol kills per match 2.8
Knife kills 2 in 90 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (12.9%).

2K rounds 11.5%−1.4 pp · Ø 12.9% better than 10%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.1−0.1 · Ø 2.2 better than 33%
4Ks and aces 8x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 74%
Deaths per round 74%+1 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +304
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.16, ADR −16.7, Win rate −8 pp

Aug 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: April 2026 with 0.87. Last 3 months: 0.69 (at the start 0.85). Slightly below the average (0.72).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
31 matches · 48% win rate
On Dust 2 −19 ELO
24 matches · 58% win rate
On Mondays −26 ELO, win rate 30%

nayv loses the most ELO on Mirage: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
48% better than 41%
0.70 better than 36%
73.4 better than 19%
0.94 better than 25%
47% of 133 duels better than 31%
27% of 11 situations better than 23%
Dust 224
58% better than 74%
0.83 better than 90%
86.8 better than 82%
1.11 better than 79%
52% of 118 duels better than 59%
25% of 8 situations better than 17%
Cache12
42% -
0.71 -
77.9 -
0.97-
55% of 60 duels -
29% of 7 situations -
Ancient8
38% -
0.79 -
77.9 -
1.20-
69% of 16 duels -
-
Anubis6
0% -
0.73 -
74.6 -
0.64-
29% of 14 duels -
0% of 1 situations -
Inferno5
20% -
0.55 -
60.3 -
0.67-
16% of 25 duels -
0% of 2 situations -
Nuke4
50% -
0.71 -
82.6 -
0.88-
61% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nayv plays

Across 90 matches nayv averages K/R 0.74 and ADR 78.1; the rating across the 70 rated matches is 0.98. Biggest strength: Rounds with first kill at 12%, better than 79% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 9 players. Averages 15.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 23 of 70 matches the rating was 1.10 or higher (33%), in 31 it was below 0.90. In 58 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. nayv loses the most ELO on Mirage (−49 ELO, win rate 48%). Things go best in match 1 of the day (−24 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, −24 ELO. Improved over the last three months: Headshots +2 pp, ELO +304. Got weaker: K/R −0.16, Rating −0.16, ADR −16.7, Win rate −8 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.