nay1078

Germany
216 matches tracked 36 matches in 30 days
Last updated:

How does nay1078 play?

Rating 1.10 K/R 0.77 ADR 84.2 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 216 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.11+0.11 · Ø 1.00 better than 84%
Pistol kills per match 3.2
Knife kills 10 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 75%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 28x 4K, 5 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 93%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +98
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 84.5, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months unchanged at 0.77. Clearly above the average (0.72).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
50 matches · 46% win rate
On Dust 2 −60 ELO
32 matches · 28% win rate
Between 0:00 and 6:00 −54 ELO, win rate 41%
On Sundays −63 ELO, win rate 40%

nay1078 loses the most ELO on Mirage: −60 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 2.59 · Mirage
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
46% better than 33%
0.80 better than 80%
86.2 better than 79%
1.14 better than 85%
58% of 265 duels better than 87%
41% of 29 situations better than 60%
Inferno38
55% better than 56%
0.81 better than 78%
90.5 better than 86%
1.13 better than 73%
57% of 201 duels better than 75%
41% of 22 situations better than 57%
Dust 232
28% better than 2%
0.70 better than 34%
77.4 better than 37%
0.96 better than 29%
37% of 155 duels better than 3%
48% of 25 situations better than 77%
Anubis29
38% better than 12%
0.74 right on the average
82.4 better than 62%
1.07 better than 69%
58% of 130 duels better than 86%
58% of 12 situations better than 88%
Nuke28
46% better than 19%
0.79 better than 64%
82.7 right on the average
1.12 better than 68%
48% of 121 duels better than 23%
52% of 21 situations better than 79%
Cache21
52% -
0.80 -
87.3 -
1.18-
51% of 101 duels -
50% of 16 situations -
Ancient15
80% better than 99%
0.76 better than 65%
80.2 better than 47%
1.11 better than 80%
51% of 65 duels right on the average
47% of 19 situations better than 73%

Compared with players on the same level who have at least 15 matches on the map.

How nay1078 plays

Across 216 matches nay1078 averages K/R 0.77, ADR 84.2 and a rating of 1.10. Biggest strength: Utility damage per round at 6.8, better than 93% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 9 players. Averages 17.1 kills per match with 48% headshots. The strongest map is Ancient with a 80% win rate in 15 matches. In 99 of 216 matches the rating was 1.10 or higher (46%), in 65 it was below 0.90. In 137 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. nay1078 loses the most ELO on Mirage (−60 ELO, win rate 46%). Things go best in match 4 of the day (+24 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +24 ELO. Improved over the last three months: Headshots +4 pp, ELO +98. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 84.5, Win rate at 47%. Last 30 days: 36 matches, win rate 53%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.