naxxzzz

Finland
On FACEIT since 2021 269 matches tracked 88 matches in 30 days
ELO ▲ 133
3,133
30-day peak: 3,223
Rank EU ▼ 1,108 places
#4,805
Finland #113 in Finland
30 days · prev. #3,697 · best #3,541
Last updated:

How does naxxzzz play?

Rating 1.16 (from 223 matches) K/R 0.83 ADR 90.2 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 223 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.5 clutch kills per match and so right on the average (1.5).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.18+0.13 · Ø 1.05 better than 79%
Pistol kills per match 3.6
Knife kills 10 in 255 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 73%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 56x 4K, 8 aces in 190 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.9+2.0 · Ø 3.9 better than 92%
Enemies flashed per round 0.66+0.34 · Ø 0.32 better than 99%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +13 pp
= Stayed the same
K/R at 0.83, Rating at 1.17, ADR at 90.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −171 ELO
55 matches · 44% win rate
In match 3 of the day −125 ELO
42 matches · 36% win rate
On Fridays −8 ELO, win rate 48%

naxxzzz loses the most ELO on Mirage: −171 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Cache
  2. Highest rating in a match: 3.29 · Dust 2
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
44% better than 11%
0.76 right on the average
85.9 better than 68%
1.02 better than 34%
51% of 201 duels better than 40%
40% of 25 situations better than 54%
Nuke49
59% right on the average
0.84 better than 79%
92.3 better than 87%
1.17 better than 75%
54% of 235 duels better than 54%
42% of 24 situations better than 55%
Ancient47
57% better than 56%
0.88 better than 91%
92.5 better than 89%
1.26 better than 93%
58% of 206 duels better than 80%
33% of 27 situations better than 36%
Anubis38
61% better than 71%
0.89 better than 93%
95.2 better than 95%
1.27 better than 94%
56% of 130 duels better than 70%
33% of 18 situations better than 36%
Dust 236
50% better than 31%
0.77 better than 55%
82.7 better than 53%
1.08 right on the average
57% of 131 duels better than 74%
38% of 16 situations better than 45%
Cache13
31% -
0.87 -
95.0 -
1.28-
63% of 43 duels -
56% of 9 situations -
Inferno11
82% -
0.74 -
84.3 -
1.08-
56% of 66 duels -
100% of 2 situations -
Vertigo5
20% -
0.93 -
105.3 -
1.27-
62% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How naxxzzz plays

Across 255 matches naxxzzz averages K/R 0.83 and ADR 90.2; the rating across the 223 rated matches is 1.16. Biggest strength: Utility damage per round at 5.9, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 58% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 112 of 223 matches the rating was 1.10 or higher (50%), in 67 it was below 0.90. In 190 matches with detailed stats: 56 4Ks and 8 aces. Best month by rating: October 2026 at 1.22. naxxzzz loses the most ELO on Mirage (−171 ELO, win rate 44%). Things go best in match 1 of the day (+165 ELO, win rate 59%). Match no. 4 of the day goes best: 62% win rate, +126 ELO. Improved over the last three months: Headshots +4 pp, Win rate +13 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.17, ADR at 90.3. Last 30 days: 88 matches, win rate 58%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.