natty_

USA
154 matches tracked
ELO ▲ 56
2,448
30-day peak: 2,448
Rank NA ▼ 31 places
#1,847 #986 in US
30 days · before #1,816 · best #1,798
Last updated:

How does natty_ play?

Rating 1.25 (from 13 matches) K/R 0.79 ADR 87.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 100%
Rating spread from 13 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 46% normal 0.90 to 1.09 15% weak 0.75 to 0.89 0% very weak below 0.75 0%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 21%+10 pp better than 87%
K/D 1.05+0.02 better than 55%
Pistol kills per match 3.0
Knife kills 1 in 154 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.2%+0.9 pp better than 68%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 18x 4K, 3 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +89
= Stayed the same
K/R at 0.79, ADR at 86.6
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.79 (at the start 0.78).

Patterns

From the last 154 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −128 ELO
29 matches · 62% wins
In match 2 of the day −73 ELO
32 matches · 50% wins
Between 18:00 and 24:00 −77 ELO, win rate 49%
On Wednesdays −112 ELO, win rate 44%

natty_ loses the most ELO on Ancient: −128 ELO, 62% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
57% better than 67%
0.79 better than 73%
88.8 better than 83%
1.50-
52% of 192 duels better than 54%
36% of 14 situations better than 44%
Ancient29
62% better than 81%
0.82 better than 81%
91.5 better than 90%
1.20-
61% of 122 duels better than 93%
50% of 12 situations better than 82%
Mirage28
50% better than 42%
0.76 better than 58%
83.3 better than 63%
1.20-
53% of 129 duels better than 58%
36% of 11 situations better than 44%
Cache24
54% -
0.79 -
88.4 -
1.34-
57% of 135 duels -
67% of 6 situations -
Anubis12
42% -
0.73 -
82.1 -
1.15-
51% of 65 duels -
33% of 3 situations -
Inferno11
64% -
0.79 -
86.2 -
1.05-
49% of 74 duels -
33% of 6 situations -
Vertigo6
50% -
0.86 -
92.2 -
-
66% of 32 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How natty_ plays

Across 154 matches natty_ averages K/R 0.79 and ADR 87.5; the rating across the 13 rated matches is 1.25. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 17.9 kills per match, 47% of them headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 11 of 13 matches the rating was 1.10 or higher (85%), in 0 it was below 0.90. In 83 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.25. natty_ loses the most ELO on Ancient (−128 ELO, win rate 62%). Things go best on Cache (+8 ELO, win rate 54%). Improved over the last three months: ELO +89. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.79, ADR at 86.6. Last 30 days: 9 matches, win rate 89%, ELO balance −1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.