nats-

United Kingdom
398 matches tracked 121 matches in 30 days
Last updated:

How does nats- play?

Rating 0.98 (from 348 matches) K/R 0.74 ADR 79.6 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 348 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (48%).

Headshot rate 64%+16 pp · Ø 48% better than 99%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.7
Knife kills 7 in 398 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 72x 4K, 4 aces in 342 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.16, ADR +5.9
= Stayed the same
Headshots at 64%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.68). Just above the average (0.72).

Patterns

From the last 398 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −179 ELO
114 matches · 48% win rate
In match 4 of the day −169 ELO
43 matches · 40% win rate
Between 0:00 and 6:00 +17 ELO, win rate 45%
On Saturdays +103 ELO, win rate 45%

nats- loses the most ELO on Ancient: −179 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.39 · Nuke
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient114
48% better than 42%
0.75 better than 59%
80.8 better than 51%
1.00 better than 46%
50% of 525 duels better than 45%
28% of 32 situations better than 28%
Anubis109
57% better than 71%
0.74 right on the average
81.7 better than 58%
0.97 better than 30%
46% of 603 duels better than 22%
54% of 28 situations better than 83%
Inferno78
47% better than 29%
0.69 better than 32%
73.6 better than 19%
0.93 better than 21%
51% of 396 duels better than 39%
52% of 21 situations better than 81%
Nuke51
53% better than 41%
0.81 better than 73%
86.6 better than 70%
1.13 better than 71%
55% of 265 duels better than 61%
21% of 14 situations better than 13%
Cache24
33% -
0.69 -
70.1 -
0.94-
45% of 103 duels -
40% of 5 situations -
Dust 218
50% right on the average
0.67 better than 21%
77.1 better than 35%
0.88 better than 9%
42% of 103 duels better than 11%
57% of 7 situations better than 90%

Compared with players on the same level who have at least 15 matches on the map.

How nats- plays

Across 398 matches nats- averages K/R 0.74 and ADR 79.6; the rating across the 348 rated matches is 0.98. Biggest strength: Headshot rate at 64%, better than 99% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 15.9 kills per match with 64% headshots. The strongest map is Anubis with a 57% win rate in 109 matches. In 128 of 348 matches the rating was 1.10 or higher (37%), in 151 it was below 0.90. In 342 matches with detailed stats: 72 4Ks and 4 aces. Best month by rating: October 2026 at 1.00. nats- loses the most ELO on Ancient (−179 ELO, win rate 48%). Things go best in match 2 of the day (+90 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +90 ELO. Improved over the last three months: K/R +0.06, Rating +0.16, ADR +5.9. Unchanged in recent months: Headshots at 64%, Win rate at 50%. Last 30 days: 121 matches, win rate 48%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.