nastyuha_bmw
How does nastyuha_bmw play?
Compared with 2,463 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so right on the average (11%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Strength72% headshots and so well above the average (51%).
Impact
StrengthExactly 2 kills in 16.8% of rounds and so well above the average (13.6%).
Utility and deaths
Weakness0.16 enemies flashed per round and so well below the average (0.31).
Patterns
From the last 43 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 2.10 · Cache
- Most kills in a match: 37 · Nuke
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How nastyuha_bmw plays
Across 43 matches nastyuha_bmw averages K/R 0.86, ADR 92.6 and a rating of 1.20. Biggest strength: Headshot rate at 72%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 19.4 kills per match with 72% headshots. In 28 of 43 matches the rating was 1.10 or higher (65%), in 8 it was below 0.90. In 43 matches with detailed stats: 12 4Ks and 2 aces. Last 30 days: 43 matches, win rate 51%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.