naqurus

Kazakhstan
On FACEIT since 2025 174 matches tracked 67 matches in 30 days
Last updated:

How does naqurus play?

Rating 0.96 K/R 0.69 ADR 74.0 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 3.1
Knife kills 7 in 174 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +5 pp
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 74.1, ELO at 2,042
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.70). Slightly below the average (0.73).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
38 matches · 45% win rate
In match 1 of the day +66 ELO
38 matches · 45% win rate
On Fridays +42 ELO, win rate 38%

naqurus loses the most ELO on Dust 2: −2 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Ancient
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.13 · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 58%
0.69 better than 32%
73.5 better than 20%
0.97 better than 36%
52% of 281 duels better than 61%
32% of 25 situations better than 32%
Ancient39
67% better than 92%
0.74 better than 54%
78.3 better than 38%
1.03 better than 58%
49% of 170 duels better than 39%
43% of 23 situations better than 61%
Dust 238
45% better than 32%
0.70 better than 38%
75.1 better than 25%
0.94 better than 25%
46% of 225 duels better than 26%
48% of 23 situations better than 76%
Anubis24
33% better than 6%
0.66 better than 17%
70.4 better than 8%
0.89 better than 10%
45% of 110 duels better than 19%
8% of 12 situations better than 3%
Inferno13
62% -
0.73 -
79.4 -
1.05-
44% of 63 duels -
50% of 4 situations -
Cache6
67% -
0.44 -
49.8 -
0.65-
52% of 23 duels -
0% of 2 situations -
Nuke3
33% -
0.76 -
75.2 -
0.98-
31% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How naqurus plays

Across 174 matches naqurus averages K/R 0.69, ADR 74.0 and a rating of 0.96. Most room to improve: Utility hit rate at 29%, better than only 15% of level 9 players. Averages 15.2 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 39 matches. In 57 of 174 matches the rating was 1.10 or higher (33%), in 81 it was below 0.90. In 124 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. naqurus loses the most ELO on Dust 2 (−2 ELO, win rate 45%). Things go best on Mirage (+57 ELO, win rate 53%). Match no. 2 of the day goes best: 58% win rate, +14 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 74.1, ELO at 2,042. Last 30 days: 67 matches, win rate 66%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.