napp

Germany
On FACEIT since 2018 274 matches tracked 48 matches in 30 days
ELO ▲ 29
2,338
30-day peak: 2,345
Rank EU
#88,824
Germany #2,272 in Germany
Last updated:

How does napp play?

Rating 1.11 K/R 0.80 ADR 84.5 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 272 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 3.7
Knife kills 8 in 272 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 43x 4K, 2 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +6 pp
= Stayed the same
ELO at 2,322
▼ Got worse
K/R −0.12, Rating −0.18, ADR −10.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.78 (at the start 0.90). Slightly above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
43 matches · 51% win rate
On Mirage −14 ELO
71 matches · 54% win rate
On Sundays −96 ELO, win rate 44%

napp loses the most ELO on Dust 2: −21 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Inferno
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 47 · Anubis

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
54% better than 60%
0.81 better than 78%
84.6 better than 66%
1.13 better than 77%
58% of 345 duels better than 84%
43% of 44 situations better than 66%
Ancient51
57% better than 66%
0.83 better than 85%
86.5 better than 75%
1.15 better than 84%
55% of 242 duels better than 70%
28% of 43 situations better than 25%
Inferno49
53% right on the average
0.79 better than 65%
82.8 better than 51%
1.10 better than 58%
58% of 240 duels better than 74%
47% of 36 situations better than 75%
Dust 243
51% better than 48%
0.80 better than 76%
84.9 better than 69%
1.12 better than 75%
58% of 226 duels better than 82%
39% of 31 situations better than 56%
Cache28
39% -
0.73 -
77.3 -
1.00-
59% of 103 duels -
50% of 18 situations -
Anubis19
37% better than 7%
0.86 better than 92%
96.4 better than 97%
1.16 better than 86%
60% of 101 duels better than 91%
27% of 15 situations better than 24%
Nuke10
60% -
0.70 -
75.7 -
0.98-
60% of 40 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How napp plays

Across 272 matches napp averages K/R 0.80, ADR 84.5 and a rating of 1.11. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 56% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 127 of 272 matches the rating was 1.10 or higher (47%), in 80 it was below 0.90. In 213 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: July 2026 at 1.26. napp loses the most ELO on Dust 2 (−21 ELO, win rate 51%). Things go best on Ancient (+62 ELO, win rate 57%). Match no. 3 of the day goes best: 61% win rate, −55 ELO. Improved over the last three months: Headshots +3 pp, Win rate +6 pp. Got weaker: K/R −0.12, Rating −0.18, ADR −10.7. Unchanged in recent months: ELO at 2,322. Last 30 days: 48 matches, win rate 54%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.