nantelele

Russia
271 matches tracked 132 matches in 30 days
Last updated:

How does nantelele play?

Rating 0.99 K/R 0.72 ADR 79.6 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 271 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

all ELO ranges

Compared with 2,009 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 17%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.99−0.05 · Ø 1.04 better than 33%
Pistol kills per match 2.6
Knife kills 2 in 271 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 32x 4K, 0 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 61%
Deaths per round 73%+2 pp · Ø 71% better than 31%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +4 pp, ELO +62
= Stayed the same
K/R at 0.71, Rating at 0.99, Headshots at 44%
▼ Got worse
ADR −5.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
86 matches · 48% win rate
In match 2 of the day −39 ELO
40 matches · 40% win rate
Between 0:00 and 6:00 +35 ELO, win rate 39%
On Saturdays −114 ELO, win rate 32%

nantelele loses the most ELO on Mirage: −119 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.09 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
48% better than 33%
0.72 better than 39%
81.1 better than 51%
1.00 better than 39%
47% of 371 duels better than 25%
26% of 47 situations better than 17%
Dust 255
47% better than 30%
0.70 better than 28%
76.6 better than 25%
0.98 better than 28%
49% of 233 duels better than 38%
36% of 36 situations better than 45%
Ancient49
47% better than 31%
0.72 better than 37%
80.4 better than 45%
1.00 better than 38%
53% of 217 duels better than 59%
35% of 34 situations better than 40%
Anubis36
36% better than 6%
0.71 better than 33%
75.7 better than 21%
0.99 better than 33%
48% of 134 duels better than 28%
25% of 20 situations better than 16%
Nuke27
48% better than 24%
0.76 better than 48%
84.4 better than 60%
1.04 better than 43%
56% of 128 duels better than 67%
64% of 22 situations better than 93%
Inferno14
43% -
0.67 -
77.4 -
0.90-
54% of 68 duels -
43% of 7 situations -
Cache3
67% -
0.66 -
85.0 -
0.97-
29% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nantelele plays

Across 271 matches nantelele averages K/R 0.72, ADR 79.6 and a rating of 0.99. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · all ELO ranges players. Averages 15.8 kills per match with 44% headshots. The strongest map is Nuke with a 48% win rate in 27 matches. In 100 of 271 matches the rating was 1.10 or higher (37%), in 112 it was below 0.90. In 205 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. nantelele loses the most ELO on Mirage (−119 ELO, win rate 48%). Things go best on Ancient (+72 ELO, win rate 47%). From match no. 5 of the day on, things go best: 51% win rate, +22 ELO. Improved over the last three months: Win rate +4 pp, ELO +62. Got weaker: ADR −5.4. Unchanged in recent months: K/R at 0.71, Rating at 0.99, Headshots at 44%. Last 30 days: 132 matches, win rate 48%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.