nandedayoo-

Japan
On FACEIT since 2023 233 matches tracked 72 matches in 30 days
Last updated:

How does nandedayoo- play?

Rating 1.00 K/R 0.71 ADR 75.9 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 233 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 27%+16 pp · Ø 11% better than 93%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 3.0
Knife kills 2 in 233 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 19x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +16 pp, ELO +334
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 76.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
101 matches · 63% win rate
In match 3 of the day −35 ELO
39 matches · 46% win rate
Between 18:00 and 24:00 −60 ELO, win rate 48%
On Sundays −30 ELO, win rate 48%

nandedayoo- loses the most ELO on Mirage: −55 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
63% better than 86%
0.73 better than 44%
78.8 better than 38%
1.03 better than 48%
54% of 608 duels better than 66%
32% of 37 situations better than 30%
Dust 269
49% better than 39%
0.71 better than 33%
75.5 better than 20%
1.01 better than 39%
55% of 399 duels better than 67%
37% of 41 situations right on the average
Ancient31
48% better than 36%
0.65 better than 9%
71.5 better than 8%
0.90 better than 9%
52% of 155 duels right on the average
36% of 14 situations better than 45%
Anubis14
36% -
0.64 -
69.1 -
0.87-
56% of 82 duels -
75% of 4 situations -
Nuke9
44% -
0.75 -
81.9 -
1.01-
44% of 43 duels -
0% of 4 situations -
Inferno7
43% -
0.65 -
64.5 -
0.96-
49% of 37 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nandedayoo- plays

Across 233 matches nandedayoo- averages K/R 0.71, ADR 75.9 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Mirage with a 63% win rate in 101 matches. In 91 of 233 matches the rating was 1.10 or higher (39%), in 95 it was below 0.90. In 169 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. nandedayoo- loses the most ELO on Mirage (−55 ELO, win rate 63%). Things go best on Dust 2 (+14 ELO, win rate 49%). Match no. 2 of the day goes best: 59% win rate, −49 ELO. Improved over the last three months: Headshots +3 pp, Win rate +16 pp, ELO +334. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 76.6. Last 30 days: 72 matches, win rate 56%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.