naleks

France
256 matches tracked 22 matches in 30 days
ELO ▲ 73
2,417
30-day peak: 2,417
Rank EU
#69,324
France #1,328 in France
Last updated:

How does naleks play?

Rating 1.07 (from 227 matches) K/R 0.74 ADR 80.0 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 227 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.8
Knife kills 3 in 256 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 35x 4K, 5 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ELO +350
= Stayed the same
Rating at 1.08, ADR at 80.6, Win rate at 52%
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
67 matches · 54% win rate
On Inferno −26 ELO
45 matches · 53% win rate
Between 12:00 and 18:00 −155 ELO, win rate 47%
On Saturdays −25 ELO, win rate 37%

naleks loses the most ELO on Mirage: −80 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.41 · Inferno
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 60%
0.74 right on the average
77.3 better than 31%
1.08 better than 64%
55% of 222 duels better than 71%
42% of 45 situations better than 63%
Dust 254
48% better than 36%
0.72 better than 38%
77.5 better than 29%
1.05 better than 54%
46% of 165 duels better than 20%
41% of 32 situations better than 62%
Inferno45
53% right on the average
0.73 better than 38%
81.0 better than 42%
1.06 better than 46%
49% of 177 duels better than 27%
30% of 20 situations better than 30%
Ancient31
52% better than 47%
0.78 better than 66%
86.7 better than 76%
1.12 better than 76%
53% of 114 duels better than 58%
25% of 24 situations better than 19%
Nuke24
58% better than 58%
0.74 better than 39%
80.0 better than 36%
1.11 better than 66%
56% of 68 duels better than 68%
45% of 11 situations better than 60%
Anubis23
39% better than 10%
0.73 better than 41%
80.5 better than 46%
1.02 better than 43%
52% of 102 duels right on the average
29% of 14 situations better than 29%
Cache9
67% -
0.76 -
80.7 -
1.16-
50% of 32 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How naleks plays

Across 256 matches naleks averages K/R 0.74 and ADR 80.0; the rating across the 227 rated matches is 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Nuke with a 58% win rate in 24 matches. In 101 of 227 matches the rating was 1.10 or higher (44%), in 69 it was below 0.90. In 176 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: August 2026 at 1.08. naleks loses the most ELO on Mirage (−80 ELO, win rate 54%). Things go best on Ancient (+96 ELO, win rate 52%). From match no. 5 of the day on, things go best: 57% win rate, −21 ELO. Improved over the last three months: K/R +0.04, ELO +350. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.08, ADR at 80.6, Win rate at 52%. Last 30 days: 22 matches, win rate 59%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.