nakashhima

France
On FACEIT since 2019 106 matches tracked
ELO ▲ 280
3,544
30-day peak: 3,544
Rank EU ▲ 550 places
#923
France #11 in France
30 days · prev. #1,473 · best #861
Last updated:

How does nakashhima play?

Rating 1.42 (from 6 matches) K/R 0.80 ADR 85.1 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.42
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 264 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 60%+6 pp · Ø 54% better than 85%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 15%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 19%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (54%).

Headshot rate 57%+3 pp · Ø 54% better than 64%
AWP share of kills 24%+11 pp · Ø 13% better than 81%
K/D 1.18+0.07 · Ø 1.11 better than 55%
Pistol kills per match 3.7
Knife kills 2 in 264 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly below the average (2.5).

2K rounds 14.0%−0.1 pp · Ø 14.1% better than 31%
3K rounds 5.4%+0.8 pp · Ø 4.6% better than 73%
MVPs per match 2.4−0.1 · Ø 2.5 better than 25%
4Ks and aces 10x 4K, 2 aces in 52 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 2%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 3%
Enemies flashed per round 0.21−0.13 · Ø 0.34 better than 11%
Deaths per round 68%−2 pp · Ø 70% better than 61%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.81, ADR at 85.4, ELO at 3,544
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: October 2026 with 0.98. Last 3 months: 0.81 (at the start 0.79). Slightly above the average (0.78).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −164 ELO
37 matches · 43% win rate
On Anubis −130 ELO
51 matches · 49% win rate
On Sundays +193 ELO, win rate 43%

nakashhima loses the most ELO on Ancient: −164 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
58% right on the average
0.83 better than 61%
88.4 better than 60%
1.19 better than 68%
57% of 452 duels better than 60%
39% of 57 situations better than 48%
Dust 276
55% better than 38%
0.83 better than 62%
88.5 better than 63%
1.18 better than 62%
60% of 347 duels better than 74%
32% of 47 situations better than 27%
Anubis51
49% better than 21%
0.83 better than 64%
86.6 better than 54%
1.19 better than 69%
62% of 199 duels better than 84%
33% of 36 situations better than 35%
Ancient37
43% better than 8%
0.73 better than 21%
77.2 better than 12%
1.00 better than 16%
52% of 142 duels better than 33%
26% of 23 situations better than 18%
Inferno10
50% -
0.79 -
81.6 -
1.15-
50% of 40 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nakashhima plays

Across 106 matches nakashhima averages K/R 0.80 and ADR 85.1; the rating across the 6 rated matches is 1.42. Biggest strength: Opening duels won at 60%, better than 85% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 57% headshots. The strongest map is Mirage with a 58% win rate in 88 matches. In 137 of 264 matches the rating was 1.10 or higher (52%), in 67 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.42. nakashhima loses the most ELO on Ancient (−164 ELO, win rate 43%). Things go best on Mirage (+253 ELO, win rate 58%). Match no. 1 of the day goes best: 60% win rate, +77 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.81, ADR at 85.4, ELO at 3,544. Last 30 days: 6 matches, win rate 67%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.