najnzHS

Poland
On FACEIT since 2025 320 matches tracked 84 matches in 30 days
Last updated:

How does najnzHS play?

Rating 1.12 (from 277 matches) K/R 0.80 ADR 83.2 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 277 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.1
Zeus kills1 in 319 matches
Knife kills 4 in 319 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 69x 4K, 5 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.11, Win rate +6 pp, ELO +341
= Stayed the same
ADR at 84.0
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −223 ELO
38 matches · 39% win rate
On Anubis −183 ELO
49 matches · 49% win rate
Between 12:00 and 18:00 −64 ELO, win rate 43%
On Fridays −17 ELO, win rate 35%

najnzHS loses the most ELO on Ancient: −223 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 43 · Anubis
  3. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
55% better than 60%
0.81 better than 77%
83.7 better than 62%
1.14 better than 78%
57% of 333 duels better than 79%
40% of 50 situations better than 53%
Anubis49
49% better than 36%
0.84 better than 87%
87.1 better than 77%
1.18 better than 87%
59% of 196 duels better than 85%
34% of 29 situations better than 39%
Dust 242
48% better than 34%
0.73 better than 41%
77.5 better than 30%
1.01 better than 36%
54% of 149 duels better than 61%
50% of 12 situations better than 82%
Ancient38
39% better than 10%
0.74 better than 41%
79.2 better than 32%
1.03 better than 43%
45% of 132 duels better than 14%
35% of 20 situations better than 42%
Nuke37
57% better than 58%
0.83 better than 77%
83.3 better than 55%
1.10 better than 62%
56% of 137 duels better than 67%
42% of 19 situations better than 55%
Cache33
61% -
0.84 -
85.3 -
1.19-
53% of 165 duels -
55% of 20 situations -
Inferno20
40% better than 9%
0.73 better than 34%
80.0 better than 31%
1.03 better than 30%
53% of 94 duels better than 37%
36% of 14 situations better than 43%
Vertigo12
67% -
0.88 -
89.4 -
1.17-
62% of 55 duels -
31% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How najnzHS plays

Across 319 matches najnzHS averages K/R 0.80 and ADR 83.2; the rating across the 277 rated matches is 1.12. Biggest strength: Opening duels won at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 54% headshots. The strongest map is Vertigo with a 67% win rate in 12 matches. In 139 of 277 matches the rating was 1.10 or higher (50%), in 79 it was below 0.90. In 247 matches with detailed stats: 69 4Ks and 5 aces. Best month by rating: August 2026 at 1.19. najnzHS loses the most ELO on Ancient (−223 ELO, win rate 39%). Things go best on Dust 2 (+42 ELO, win rate 48%). Improved over the last three months: K/R +0.05, Rating +0.11, Win rate +6 pp, ELO +341. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 84.0. Last 30 days: 84 matches, win rate 51%, net ELO −344.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.