najman_321
How does najman_321 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (50%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.10 K/D and so clearly above the average (1.00).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.87. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.21. Last 3 months: 1.10 (at the start 1.05). Clearly above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 94.3. Last 3 months: 86.1 (at the start 85.8). Clearly above the average (79.6).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 51% (at the start 50%). Slightly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 48%. Last 3 months: 43% (at the start 48%). Well below the average (49%).
Best month: October 2026 with 2,211. Last 3 months: 1,982 (at the start 1,879).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.18 · Nuke
- Most kills in a match: 34 · Nuke
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How najman_321 plays
Across 92 matches najman_321 averages K/R 0.79, ADR 86.0 and a rating of 1.08. Biggest strength: Opening duels won at 57%, better than 93% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 9 players. Averages 17.9 kills per match with 51% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 44 of 92 matches the rating was 1.10 or higher (48%), in 27 it was below 0.90. In 60 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.21. Things go best in match 1 of the day (−3 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −3 ELO. Improved over the last three months: Rating +0.05, ELO +103. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.79, ADR at 86.1, Headshots at 51%. Last 30 days: 43 matches, win rate 42%, net ELO −37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.