najman_321

Poland
On FACEIT since 2022 92 matches tracked 43 matches in 30 days
ELO ▼ 9
2,051
30-day peak: 2,211
Rank EU
#209,302
Poland #12,971 in Poland
Last updated:

How does najman_321 play?

Rating 1.08 K/R 0.79 ADR 86.0 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 92 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
EntryClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 3.3
Knife kills 2 in 92 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 85%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 13x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, ELO +103
= Stayed the same
K/R at 0.79, ADR at 86.1, Headshots at 51%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −49 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Nuke
  2. Most kills in a match: 34 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
37% better than 10%
0.82 better than 88%
88.3 better than 88%
1.13 better than 87%
51% of 89 duels better than 55%
46% of 13 situations better than 72%
Anubis18
50% better than 43%
0.80 better than 79%
85.7 better than 76%
1.10 better than 76%
58% of 97 duels better than 84%
50% of 6 situations better than 80%
Dust 215
27% better than 2%
0.70 better than 38%
81.4 better than 60%
0.94 better than 25%
57% of 77 duels better than 83%
75% of 8 situations better than 99%
Ancient13
54% -
0.75 -
84.3 -
1.02-
51% of 79 duels -
23% of 13 situations -
Nuke12
58% -
0.89 -
95.7 -
1.26-
65% of 55 duels -
67% of 9 situations -
Inferno10
50% -
0.74 -
81.1 -
1.00-
49% of 39 duels -
38% of 8 situations -
Cache3
33% -
0.78 -
81.9 -
1.08-
62% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How najman_321 plays

Across 92 matches najman_321 averages K/R 0.79, ADR 86.0 and a rating of 1.08. Biggest strength: Opening duels won at 57%, better than 93% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 9 players. Averages 17.9 kills per match with 51% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 44 of 92 matches the rating was 1.10 or higher (48%), in 27 it was below 0.90. In 60 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.21. Things go best in match 1 of the day (−3 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −3 ELO. Improved over the last three months: Rating +0.05, ELO +103. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.79, ADR at 86.1, Headshots at 51%. Last 30 days: 43 matches, win rate 42%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.