nahyi_suka

Russia
74 matches tracked 13 matches in 30 days
Last updated:

How does nahyi_suka play?

Rating 0.94 K/R 0.68 ADR 77.1 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 74 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.91−0.08 · Ø 0.99 better than 16%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 59%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 10x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 29%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
Whether nahyi_suka is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 74 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +45 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.59 · Ancient

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 84%
0.66 better than 18%
76.3 better than 32%
0.93 better than 22%
53% of 120 duels better than 66%
50% of 6 situations better than 81%
Dust 217
41% better than 20%
0.68 better than 28%
77.2 better than 36%
0.94 better than 26%
42% of 71 duels better than 13%
38% of 13 situations better than 46%
Anubis13
38% -
0.68 -
75.5 -
0.93-
44% of 55 duels -
20% of 5 situations -
Ancient12
58% -
0.72 -
82.3 -
1.01-
54% of 76 duels -
18% of 11 situations -
Cache5
20% -
0.71 -
76.1 -
0.99-
35% of 34 duels -
43% of 7 situations -
Nuke5
60% -
0.56 -
68.5 -
0.77-
39% of 36 duels -
33% of 3 situations -
Inferno4
50% -
0.75 -
84.1 -
1.02-
61% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nahyi_suka plays

Across 74 matches nahyi_suka averages K/R 0.68, ADR 77.1 and a rating of 0.94. Biggest strength: Headshot rate at 53%, better than 80% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 15.5 kills per match with 53% headshots. The strongest map is Mirage with a 61% win rate in 18 matches. In 22 of 74 matches the rating was 1.10 or higher (30%), in 36 it was below 0.90. In 74 matches with detailed stats: 10 4Ks and 2 aces. Things go best in match 1 of the day (+53 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +53 ELO. Last 30 days: 13 matches, win rate 46%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.