nagievprime-
Name history of nagievprime-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does nagievprime- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average44% of 1v1s won and so slightly above the average (41%).
Weapons and aim
Average55% headshots and so clearly above the average (52%).
Impact
AverageExactly 3 kills in 3.8% of rounds and so clearly below the average (4.3%).
Utility and deaths
Weakness0.14 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageKills per round (K/R)
Best month: July 2026 with 0.80.
Rating, 1.00 is an average match
Best month: July 2026 with 1.19.
Damage per round (ADR)
Best month: July 2026 with 85.6.
Share of headshot kills
Best month: November 2025 with 60%.
Matches won (win rate)
Best month: July 2026 with 83%.
Best month: October 2026 with 2,813.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
nagievprime- loses the most ELO in match 1 of the day: −60 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Nuke
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.20 · Dust 2
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How nagievprime- plays
Across 124 matches nagievprime- averages K/R 0.72, ADR 80.2 and a rating of 1.02. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 66% win rate in 35 matches. In 46 of 124 matches the rating was 1.10 or higher (37%), in 43 it was below 0.90. In 98 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. nagievprime- loses the most ELO in match 1 of the day (−60 ELO, win rate 50%). Things go best in match 2 of the day (+108 ELO, win rate 65%). Match no. 3 of the day goes best: 71% win rate, +49 ELO. Last 30 days: 69 matches, win rate 57%, net ELO +120.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.