nachoutsuke

Argentina
311 matches tracked 35 matches in 30 days
ELO ▲ 61
2,853
30-day peak: 2,891
Rank SA ▼ 75 places
#322
Argentina #61 in Argentina
30 days · prev. #247 · best #247
Last updated:

How does nachoutsuke play?

Rating 1.19 (from 240 matches) K/R 0.85 ADR 92.7 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 239 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,750-2,999 ELO

Compared with 11,430 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 52%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.4 from the last 258
Knife kills 2 in 258 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 73x 4K, 8 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 62%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +15 pp, ELO +150
= Stayed the same
K/R at 0.85, ADR at 92.9
▼ Got worse
Rating −0.13, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: October 2026 with 0.98. Last 3 months unchanged at 0.85. Clearly above the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −77 ELO
43 matches · 47% win rate
With arielasso on the team no ELO value
48 matches · 46% win rate
On Wednesdays −57 ELO, win rate 48%

nachoutsuke loses the most ELO in match 3 of the day: −77 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.63 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
58% better than 70%
0.89 better than 93%
96.5 better than 95%
1.22 better than 90%
55% of 670 duels better than 67%
39% of 44 situations better than 52%
Ancient59
59% better than 68%
0.86 better than 89%
94.4 better than 93%
1.20 better than 89%
52% of 305 duels right on the average
58% of 31 situations better than 90%
Anubis24
54% better than 51%
0.85 better than 88%
90.4 better than 87%
1.18 better than 84%
62% of 143 duels better than 92%
40% of 15 situations better than 54%
Inferno16
44% better than 12%
0.73 better than 27%
84.7 right on the average
0.98-
54% of 70 duels better than 43%
20% of 5 situations better than 11%
Nuke16
56% right on the average
0.85 better than 82%
87.8 better than 74%
1.21 better than 84%
40% of 82 duels better than 3%
20% of 10 situations better than 13%
Dust 215
40% better than 9%
0.81 better than 75%
92.9 better than 90%
1.07-
60% of 104 duels better than 86%
50% of 6 situations better than 80%
Cache9
67% -
0.92 -
101.6 -
1.28-
57% of 70 duels -
29% of 7 situations -
Overpass3
67% -
0.77 -
76.1 -
1.06-
57% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nachoutsuke plays

Across 311 matches nachoutsuke averages K/R 0.85 and ADR 92.7; the rating across the 240 rated matches is 1.19. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 59 matches. In 139 of 239 matches the rating was 1.10 or higher (58%), in 52 it was below 0.90. In 210 matches with detailed stats: 73 4Ks and 8 aces. Best month by rating: October 2026 at 1.42. nachoutsuke loses the most ELO in match 3 of the day (−77 ELO, win rate 47%). Things go best on Ancient (+185 ELO, win rate 59%). Match no. 4 of the day goes best: 66% win rate, +119 ELO. Improved over the last three months: Headshots +15 pp, ELO +150. Got weaker: Rating −0.13, Win rate −4 pp. Unchanged in recent months: K/R at 0.85, ADR at 92.9. Last 30 days: 35 matches, win rate 57%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.