nacchhh

Argentina
On FACEIT since 2025 204 matches tracked 26 matches in 30 days
ELO ▲ 219
1,928
30-day peak: 1,928
Rank SA ▲ 1,378 places
#8,035
30 days · prev. #9,413 · best #8,035
Last updated:

How does nacchhh play?

Rating 1.15 (from 194 matches) K/R 0.82 ADR 89.4 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 194 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsDamageHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 97%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.13+0.13 · Ø 1.00 better than 89%
Pistol kills per match 3.4
Knife kills 2 in 204 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 94%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 44x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.62+0.34 · Ø 0.28 better than 98%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 88.7
▼ Got worse
Rating −0.07, Headshots −2 pp, Win rate −9 pp, ELO −230

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.73).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
26 matches · 46% win rate
In match 4 of the day −22 ELO
23 matches · 39% win rate
On Tuesdays −111 ELO, win rate 32%

nacchhh loses the most ELO on Anubis: −27 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Cache
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
58% better than 75%
0.87 better than 95%
95.4 better than 97%
1.22 better than 95%
53% of 397 duels better than 66%
41% of 32 situations better than 59%
Dust 256
34% better than 8%
0.76 better than 70%
82.1 better than 63%
1.04 better than 63%
46% of 248 duels better than 26%
32% of 28 situations better than 35%
Anubis26
46% better than 31%
0.76 better than 64%
86.4 better than 78%
1.05 better than 62%
47% of 115 duels better than 27%
36% of 14 situations better than 47%
Nuke14
43% -
0.84 -
89.9 -
1.15-
65% of 74 duels -
20% of 10 situations -
Ancient13
62% -
0.83 -
90.4 -
1.15-
58% of 53 duels -
40% of 10 situations -
Inferno7
57% -
0.82 -
86.1 -
1.14-
52% of 21 duels -
-
Cache3
67% -
1.22 -
110.4 -
1.96-
78% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nacchhh plays

Across 204 matches nacchhh averages K/R 0.82 and ADR 89.4; the rating across the 194 rated matches is 1.15. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Averages 18.0 kills per match with 60% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 98 of 194 matches the rating was 1.10 or higher (51%), in 54 it was below 0.90. In 126 matches with detailed stats: 44 4Ks and 1 ace. Best month by rating: October 2026 at 1.23. nacchhh loses the most ELO on Anubis (−27 ELO, win rate 46%). Things go best on Mirage (+70 ELO, win rate 58%). Match no. 3 of the day goes best: 63% win rate, +3 ELO. Got weaker: Rating −0.07, Headshots −2 pp, Win rate −9 pp, ELO −230. Unchanged in recent months: K/R at 0.81, ADR at 88.7. Last 30 days: 26 matches, win rate 46%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.