na_koleni666

Russia
On FACEIT since 2021 148 matches tracked 87 matches in 30 days
Last updated:

How does na_koleni666 play?

Rating 1.15 K/R 0.83 ADR 87.2 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 148 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 7% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 2.9
Knife kills 7 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 18x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 9%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +223
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.15, ADR −13.4

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.80 (at the start 0.91). Clearly above the average (0.75).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −17 ELO
57 matches · 56% win rate
On Ancient −5 ELO
29 matches · 76% win rate
Between 12:00 and 18:00 −5 ELO, win rate 50%
On Saturdays −30 ELO, win rate 45%

na_koleni666 loses the most ELO on Mirage: −17 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.18 · Dust 2
  3. Most kills in a match: 52 · Cache

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 63%
0.81 better than 76%
86.2 better than 72%
1.13 better than 76%
58% of 250 duels better than 83%
21% of 39 situations better than 9%
Ancient29
76% better than 98%
0.86 better than 91%
87.4 better than 76%
1.20 better than 90%
62% of 140 duels better than 94%
42% of 24 situations better than 60%
Nuke19
53% better than 41%
0.82 better than 76%
84.9 better than 61%
1.13 better than 71%
59% of 105 duels better than 80%
33% of 12 situations better than 33%
Dust 217
35% better than 6%
0.81 better than 77%
87.4 better than 76%
1.09 better than 64%
56% of 72 duels better than 74%
13% of 8 situations better than 3%
Anubis15
47% better than 28%
0.81 better than 77%
85.7 better than 69%
1.11 better than 69%
57% of 60 duels better than 76%
13% of 8 situations better than 5%
Cache8
50% -
0.96 -
100.3 -
1.30-
73% of 26 duels -
20% of 5 situations -
Inferno3
33% -
0.77 -
87.8 -
1.16-
75% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How na_koleni666 plays

Across 148 matches na_koleni666 averages K/R 0.83, ADR 87.2 and a rating of 1.15. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 56% headshots. The strongest map is Ancient with a 76% win rate in 29 matches. In 80 of 148 matches the rating was 1.10 or higher (54%), in 32 it was below 0.90. In 101 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.32. na_koleni666 loses the most ELO on Mirage (−17 ELO, win rate 56%). Things go best in match 4 of the day (+4 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, +4 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +223. Got weaker: K/R −0.11, Rating −0.15, ADR −13.4. Last 30 days: 87 matches, win rate 62%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.