na_koleni666
Name history of na_koleni666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does na_koleni666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Strength1.17 K/D and so clearly above the average (1.04).
Impact
StrengthExactly 3 kills in 5.2% of rounds and so well above the average (4.2%).
Utility and deaths
Average2.4 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.95. Last 3 months: 0.80 (at the start 0.91). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.32. Last 3 months: 1.11 (at the start 1.26). Clearly above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 99.9. Last 3 months: 83.5 (at the start 96.9). Just above the average (81.1).
Share of headshot kills
Best month: September 2026 with 62%. Last 3 months: 57% (at the start 54%). Well above the average (51%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 57% (at the start 50%). Well above the average (50%).
Best month: October 2026 with 2,537. Last 3 months: 2,537 (at the start 2,314).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
na_koleni666 loses the most ELO on Mirage: −17 ELO, 56% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 2.18 · Dust 2
- Most kills in a match: 52 · Cache
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How na_koleni666 plays
Across 148 matches na_koleni666 averages K/R 0.83, ADR 87.2 and a rating of 1.15. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 56% headshots. The strongest map is Ancient with a 76% win rate in 29 matches. In 80 of 148 matches the rating was 1.10 or higher (54%), in 32 it was below 0.90. In 101 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.32. na_koleni666 loses the most ELO on Mirage (−17 ELO, win rate 56%). Things go best in match 4 of the day (+4 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, +4 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +223. Got weaker: K/R −0.11, Rating −0.15, ADR −13.4. Last 30 days: 87 matches, win rate 62%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.